126,278 Commits over 4,171 Days - 1.26cph!

3 Months Ago
Bugfix: NRE during initialization of turrets without RCEyes set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
3 Months Ago
Merge: from main
3 Months Ago
disabled read-write on seaweed meshes
3 Months Ago
Fixed featured skin cart button size
3 Months Ago
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3 Months Ago
Store optims, now opened with canvas groups
3 Months Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
3 Months Ago
merge from workshop_locker_mesh
3 Months Ago
merge from autosave_paintings
3 Months Ago
merge from twig_roof_gib_fix
3 Months Ago
merge from industrial_light_white_emissive
3 Months Ago
merge from Bathtub_planter_gib_fix
3 Months Ago
merge from bardoor_vehicles_fix_2
3 Months Ago
merge form flare_flickering
3 Months Ago
merge from player_ids_command
3 Months Ago
merge from hide_reportplayer_steamid
3 Months Ago
merge from armor_movement_speed_info
3 Months Ago
merge from fix_oil_refinery_heat
3 Months Ago
merge from triangleroof_flyhack_fix
3 Months Ago
merge from waterpump_occlusion_fix
3 Months Ago
merge from propanetank_culling_fix
3 Months Ago
merge from fix_engine_collider_powerplant
3 Months Ago
merge from coconut_armour_recycle
3 Months Ago
merge from autoturret_optim
3 Months Ago
Extend setinvis_ui to include developer checks as well as admin
3 Months Ago
Use styles for odd + even instead - fixes hover changing alpha back to it base value
3 Months Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
3 Months Ago
Server Browser Odd + Even rows
3 Months Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
3 Months Ago
Merge: from main
3 Months Ago
Bugfix: unbork shooting from RC turrets - Recalculate where RC eyes are on the server Tests: remoted into a turret and shot in different directions - saw hits where expected
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from parent
3 Months Ago
Merge from "ceiling_light_joint_reconfig"
3 Months Ago
Compile fixes
3 Months Ago
Merge from fogofwar
3 Months Ago
Disable map markers (exposed option on game mode entity)
3 Months Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
3 Months Ago
Upload the fog images every 10s (was 4)
3 Months Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
3 Months Ago
Merge from main
3 Months Ago
Merge from parent
3 Months Ago
Disable read/write on a bunch of larger models that shoudln't need it
3 Months Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
3 Months Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
Rin
3 Months Ago
Fixed twig roof gibs flying excessively far
3 Months Ago
Fixed large wood box gibs not being skinned
3 Months Ago
Tweaked propane tank world model lod, was culling too early
Rin
3 Months Ago
Adjusted Bathtub planter gib colliders to prevent it exploding dramatically when destroyed