126,540 Commits over 4,171 Days - 1.26cph!

4 Months Ago
Catapult bee impact
4 Months Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
4 Months Ago
Refactoring, added store item grid
4 Months Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
4 Months Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
4 Months Ago
syncvar_fixes -> main
4 Months Ago
Added back SpatialEnvironmentVolumePass changes after merge
4 Months Ago
added new spoiled produce model, lods and textures updated prefab
4 Months Ago
Continung placing floating walkways into level
4 Months Ago
Merge from main
4 Months Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
4 Months Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
4 Months Ago
Floating city greybox update
4 Months Ago
missed some files
4 Months Ago
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
4 Months Ago
spotlights blockout and prefabs
4 Months Ago
General store grid setup, overlay page spawn
4 Months Ago
Setter protection (catches null value set on the client)
4 Months Ago
iv stand meta files and texture tweaks
4 Months Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
4 Months Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
4 Months Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
4 Months Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
4 Months Ago
merge from industrial_blue_light (phrases)
4 Months Ago
added blue light to industrial lights sitem description and updated phrases
4 Months Ago
General store grid
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from wallpaper/floor
4 Months Ago
added updated header webm video and pack icon for floor and ceiling pack to ingame store
4 Months Ago
Fix construction guide not appearing
4 Months Ago
Merge from environment_volume_lods
4 Months Ago
Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
4 Months Ago
General store page wip
4 Months Ago
merge from main
4 Months Ago
Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
4 Months Ago
merge from naval
4 Months Ago
Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
4 Months Ago
merge from wallpaper/floor
4 Months Ago
Localized store page desc, reenabled mask
4 Months Ago
merge from main
4 Months Ago
Fixed HBHF config buttons not working, broken on 121245
4 Months Ago
Merge from main
4 Months Ago
Handle foliage grid in tutorial island
4 Months Ago
Reduced amount of rad pill in jungle crates
4 Months Ago
Waterwell vendor now sells advanced harvesting and crafting teas