136,473 Commits over 4,324 Days - 1.32cph!

15 Days Ago
meds box folder struct b
15 Days Ago
meds box folder struct a
15 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
15 Days Ago
merge from naval_update
15 Days Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
15 Days Ago
Setup AI sleeping on islands, not working, still figuring out why
15 Days Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
15 Days Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
15 Days Ago
ran manifest and localization
15 Days Ago
food box corpse added, model updates, prefab updates
15 Days Ago
food box prefab updates
15 Days Ago
exported a version of w paintball gun rig without wee little ballz
15 Days Ago
Merge from main
15 Days Ago
merge from sks_skinviewer
15 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
15 Days Ago
Compile fix
15 Days Ago
Lighting transition.
15 Days Ago
Clean: reclaim occludees name Tests: compiles
15 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
15 Days Ago
merge from main
15 Days Ago
merge from vending_cluster_pool_leak_fix
15 Days Ago
merge from sks_skinviewer
15 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
15 Days Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
15 Days Ago
Added SKS to the skin viewer
15 Days Ago
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests
15 Days Ago
Merge from naval_update
15 Days Ago
merge from main
15 Days Ago
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
15 Days Ago
merge from "paintball_gun_tests"
15 Days Ago
ran manifest, ran icon manifest, ran localization
15 Days Ago
box armour item, prefab, icon, matrix
15 Days Ago
box armor naming
15 Days Ago
subtractive merge (sorry about that)
15 Days Ago
merge from paintball gun test
15 Days Ago
merge from paintball gun tests
Rin
15 Days Ago
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15 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
15 Days Ago
Removed Linq usage from UpdatedVisibleHolsteredItems, saves some GC
15 Days Ago
Replace TravellingVendor's FetchTargets Vis lookup with a quick iteration over subscribed connections, shuold be faster (in theory, couldn't reproduce slow physics in the editor)
15 Days Ago
Merge from main
15 Days Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
15 Days Ago
Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict
16 Days Ago
Merge in error spam scene fix.
16 Days Ago
fix error spam in edit mode on island scenes
17 Days Ago
fixed SKS skinnable downloadable mesh filepaths
17 Days Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
17 Days Ago
Deep sea ocean color tweaks.
17 Days Ago
Fixed ocean fogging radically changing when approaching the ocean surface. Various more deep sea ocean tweaks.
17 Days Ago
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional) Undeleted their materials.