141,059 Commits over 4,352 Days - 1.35cph!

10 Days Ago
Removed Menu2 menu items, obsolete
10 Days Ago
Fixed loot panel title
10 Days Ago
Allow supply signal and fire crackers as well
10 Days Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
10 Days Ago
added variations to the sound defenitions
10 Days Ago
Mortar anim update - sweep and aim block out
10 Days Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
10 Days Ago
Updating abyss hazmat skinning
10 Days Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
10 Days Ago
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10 Days Ago
merge from hatch_collider_fixes
10 Days Ago
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10 Days Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
10 Days Ago
fixed an offset on the socket male of the ladder hatch
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Mark collision as readable, assign correct material
10 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
10 Days Ago
Removed pooling for store page carousel buttons, can't work if not connected to a server
10 Days Ago
merge from igniter_power_fix
10 Days Ago
Igniter code cleanup
10 Days Ago
Merge from main
10 Days Ago
Fixed igniter working with 1 power instead of the required 2
10 Days Ago
Codegen (was missing an update for the io counter interaction)
10 Days Ago
F2 opens the old console (until we remove it)
10 Days Ago
Don't keep the copypaste menu active when closed
10 Days Ago
Removed UIEscapeCapture from the console input field so it doesnt capture escapes
10 Days Ago
merge from skinviewer_easter
10 Days Ago
merge from main
10 Days Ago
merge from new_console-ui/loadouts
10 Days Ago
Save current loadout button: creates a new loadout using your current inventory
10 Days Ago
Clamp borders at corners of cells
10 Days Ago
Codegen
10 Days Ago
merge from new_console-ui
10 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
10 Days Ago
Merge from conveyor_min_fix
10 Days Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
10 Days Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
10 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
10 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
10 Days Ago
Merge from main
10 Days Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
10 Days Ago
First pass on recording new data into a track UI kinda functional
10 Days Ago
Add a few more preloaded error objects
10 Days Ago
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
10 Days Ago
Merge from main
10 Days Ago
Codegen