252,857 Commits over 3,990 Days - 2.64cph!

9 Days Ago
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9 Days Ago
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9 Days Ago
Piercer
9 Days Ago
merge from primitive
9 Days Ago
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9 Days Ago
merge from primitive
9 Days Ago
Get rid of Facepunch.Steamworks ISteamUgc Implement our own SteamUgc wrapper, with our interop Implement ClothingUtils using new API -> Haven't cleaned this up yet
9 Days Ago
Art progress
9 Days Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
9 Days Ago
Reverted BaseEntity.Parenting change from 111863, not intended
9 Days Ago
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9 Days Ago
Ballista incendiary bolt now creates a world model on impact
9 Days Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
9 Days Ago
Update RapidJSON to the latest version Improve JSON function compliance with the JSON spec util.TableToJSON - math.huge keys now become "Infinity" instead of "inf" util.JSONToTable - Handle NULLs in arrays, convert boolean looking keys ("true", "false") to booleans if this behavior is not disabled by the 3rd argument Minor optimization for util.TableToJSON make lua_run entity keyvalues case insensitive
9 Days Ago
Copied spine avatar settings from main
9 Days Ago
primitive -> Aux2
9 Days Ago
Restore `ScreenText` functionality. FastDDraw has reached feature parity with DDraw. 🎉
9 Days Ago
Revert 'rock formation huge e' materials back to what they should be
9 Days Ago
Add comment to reference rewiring
9 Days Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
9 Days Ago
Incendiary bolt, doesnt spawn its world model on impact for now
9 Days Ago
primitive -> Aux2
9 Days Ago
Handle cloned references to the prefab root when root is referenced from list or other nested properties. Fixes: sbox-deathmatch/issues/100
9 Days Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
9 Days Ago
detatch tow when horse swims
9 Days Ago
Remove duplicate Forward() and remove DepthNormal fallback Put mode fallbacks on materialsystem init instead of gameinfo
9 Days Ago
Added walking bee model, textures and materials
9 Days Ago
natural beehive world model LODs materials and textures
9 Days Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
9 Days Ago
Cleanup mp5 grenade Make scorch work everywhere
9 Days Ago
Add proc anim to croc tail
9 Days Ago
network++
9 Days Ago
merge from primitive/gameplay
9 Days Ago
Redo track previews to be block based https://files.facepunch.com/ziks/2025-01-28/sbox-dev_rUDi5nRQQY.png Update example movie
9 Days Ago
Add Mode fallback, used for both using Depth() as a fallback if shader doesn't have DepthNormal() and to move VrForward() to just Forward() VrForward > Forward, reverse fallback so that old shaders with VrForward use that still
9 Days Ago
TextureParameterNodes throw errors for name conflicts Nested ITextureParameterNodes are resolves properly. Textures are now saves with DefaultValues in SubgraphNode.
9 Days Ago
Re-added debug capsule rendering 💊
9 Days Ago
Add DebugOverlay.Model Add DebugOverlay.GameObject
9 Days Ago
Initial single plant pot setup
9 Days Ago
Remove walker log Fix missing hud component Add SSAO Tripmine placement ghost Switch to use texture icons
9 Days Ago
Tech tree updates
9 Days Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
9 Days Ago
merge from main
9 Days Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
9 Days Ago
Throw if attempting to clone invalid gameobject
9 Days Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
9 Days Ago
ParameterNodes in a Subgraph without a name will be treated as constants and will not be exposed as inputs
9 Days Ago
Add Update method
9 Days Ago
Interpolate value on query instead of every frame based on last update time
9 Days Ago
Hierarchy: Exiting search expands to new selection, resolves Facepunch/sbox-issues#7453 TreeView.RecursiveLayout compares TargetObject correctly, fixes TreeView.ScrollTo