125,568 Commits over 4,171 Days - 1.25cph!

23 Days Ago
rpg blockout mesh
23 Days Ago
Merge: from texttable_allocs - Update: TextTable now can be directly pooled and supports using-dispose pattern - Bugfix: no more NRE on inspecting text table in debugger/evaluating twice Tests: unit tests + executed a bunch of console commands multiple times
23 Days Ago
Clean: fix formatting of debug.cs again Tests: none, trivial change
23 Days Ago
Merge: from main Gotta fix debug.cs formatting again Tests: compiles in editor
23 Days Ago
Update: converting the rest of TextTable uses to explicit pooling form That's final ones Tests: ran a bunch of commands couple times
23 Days Ago
Added tripod spotlight
23 Days Ago
Interaction modal buttons will scale to fill whatever room is left
23 Days Ago
Clean: fix borked formatting in debug.cs Tests: none, trivial change
23 Days Ago
Update: convert to explicit pooling all of ConsoleCommands Accounts for about 50% of text table usage Tests: ran a bunch of commands a couple times
23 Days Ago
Merge from Naval_Update
23 Days Ago
merge from main
23 Days Ago
Codegen again
23 Days Ago
Update: modify one test to validate ShouldPadColumns resetting Tests: ran the updated test
23 Days Ago
merge from missing_native_resetstaticfields_fix
23 Days Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
23 Days Ago
Merge from main
23 Days Ago
Rebuilt phrases
23 Days Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
23 Days Ago
Restored mannequin protobuf Codegen
23 Days Ago
merge from main
23 Days Ago
Deleted Old Ship Spinning Radar Blockout Models
23 Days Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
23 Days Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
23 Days Ago
Merge from render_pipeline_testing
23 Days Ago
Merge from main
23 Days Ago
main -> naval_update
23 Days Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
23 Days Ago
Fixed server compile errors for new decal and environment volume render passes
23 Days Ago
main -> naval_update
23 Days Ago
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23 Days Ago
merge from oilrig_remove_static_oil_barrels
23 Days Ago
merge from refinery_gib_fix
23 Days Ago
merge from nvg_clothing_fix
23 Days Ago
merge from mil_tunnel_terrain_ignore_fix2
23 Days Ago
merge from abyss_storage_fix_aug25
23 Days Ago
merge from hardcore_commands
23 Days Ago
merge from bag_respawn_invis_fix
23 Days Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
23 Days Ago
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Added new properties serialized on the DecalsRendererFeature
23 Days Ago
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23 Days Ago
spotlight tripod model
23 Days Ago
Merge from main
23 Days Ago
Merge from remove_hierarchyutil
23 Days Ago
merge from deep_sea/networking -> deep_sea
23 Days Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
23 Days Ago
Islands do not use MoveToDeepSea, they don't have to
23 Days Ago
Removed excess logs Better loading screen preloading