125,568 Commits over 4,171 Days - 1.25cph!

23 Days Ago
more_menu_fixes -> main
23 Days Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
23 Days Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
23 Days Ago
merge from deep_sea/islands
23 Days Ago
Comments and gizmo fix
23 Days Ago
Ensure default background is always shown
Rin
23 Days Ago
Removed duplicate gibbable script on small oil refinery
23 Days Ago
Better island spacing, they cant overlap
23 Days Ago
Stop the loading screen from messing up logos over and over again
23 Days Ago
Hot air balloon armor is no longer attire
24 Days Ago
merge from naval_update/deep_sea
24 Days Ago
merge from naval_update
24 Days Ago
merge from main
24 Days Ago
merge from editor_skipmenuwarmup
24 Days Ago
Added an editor setting to skip the main menu warmup when entering playmode
24 Days Ago
merge from deep_sea/spawn_command -> deep_sea
24 Days Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
24 Days Ago
Small tweak & cleanup.
24 Days Ago
Light values.
24 Days Ago
Fairybulb stuff
24 Days Ago
Emission toggle on glass material.
24 Days Ago
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24 Days Ago
fixing mannequin persistent collider, tweaked collider sizes
24 Days Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
24 Days Ago
Merge from main
24 Days Ago
merge from naval_update/deep_sea/
24 Days Ago
merge from naval_update
24 Days Ago
merge from main
24 Days Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
24 Days Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
24 Days Ago
merge from storeitem_source_fix
24 Days Ago
Fixed store cart item missing their source
24 Days Ago
move islands sub-branch as well
24 Days Ago
make deep_sea branch a sub-branch of the naval update
24 Days Ago
Fix rejoin button not working properly on server disconnects
24 Days Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
24 Days Ago
connect_modal_get_rules_fix_2 -> main
24 Days Ago
Chandelier - Texture update
24 Days Ago
Prevent world size parsing from throwing an NRE
24 Days Ago
naval_update -> scientist_boat_ai
24 Days Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
24 Days Ago
Very basic island spawning, randomly scattered around the deep sea
24 Days Ago
viewmodel chainsaw update anims and anim controller edits
24 Days Ago
Melee set of anim, entity and holdtype updates
24 Days Ago
bow and stern points
24 Days Ago
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24 Days Ago
AI always ensures boat has enough fuel
24 Days Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
24 Days Ago
Added deferred mesh decal rendering support to RRP
24 Days Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle