252,951 Commits over 3,990 Days - 2.64cph!

14 Days Ago
Merge from primitive
14 Days Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
14 Days Ago
merge from primitive -> aux2
14 Days Ago
merge from primitive_gm -> primitive
14 Days Ago
Removed redundant clips
14 Days Ago
Parent merge
14 Days Ago
Merge from main (discard delete)
14 Days Ago
Merge from main
14 Days Ago
Fix metal shield prefab
14 Days Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
14 Days Ago
DofExposer doesn't change values on enable
14 Days Ago
Unsaved chicken name stuff
14 Days Ago
Merge from knight_armour_desc_change
14 Days Ago
Merge from Shield.Desc.Update
14 Days Ago
Scene grp script additions
14 Days Ago
Tweaked horse ground angle update rate convar values
14 Days Ago
Codegen
14 Days Ago
Texture updates
14 Days Ago
merge from primitive
14 Days Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
14 Days Ago
Merge from main
14 Days Ago
Merge from primitive
14 Days Ago
Pants/Hoodie/Boots for v4 rig
14 Days Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
14 Days Ago
Fix compile error
14 Days Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
15 Days Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
15 Days Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
15 Days Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
15 Days Ago
Horse legs animator tweak, added Transparent layer detection
15 Days Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
15 Days Ago
main -> bees
15 Days Ago
Ram's head collider change when broken Tweaked vehicle server collider
15 Days Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
15 Days Ago
Merge from main
15 Days Ago
WIP minimal public API Fleshing out how movies get applied to a scene
15 Days Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
15 Days Ago
Null check mounted vehicle when trying to notify of player weight change
15 Days Ago
Try disabling changes to game.cleanupmap
15 Days Ago
merge from primitive -> primitive_gm
15 Days Ago
Fix compile error from BaseRagdoll
15 Days Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
15 Days Ago
merge from primitive -> primitive_gm
15 Days Ago
Merge from presets_editor/quality
15 Days Ago
Merge from preset_change_performance (still wip)
15 Days Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
15 Days Ago
WorldSpaceGrid alignment fixes
15 Days Ago
Humans/animgraph: added Sprint_NW & Sprint_NE
15 Days Ago
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15 Days Ago
made it easier for the player temp ragdolls to stop