131,667 Commits over 4,232 Days - 1.30cph!

22 Days Ago
Minor cleanups * Remove dummy functions in CLuaGameSystem Remove obsolete/undocumented/useless panel types from vgui.Create * Also duplicate entries for RichText and SpawnIcon Fixed asset://mapimage/ using wrong mime type Fixed a exit game crash to do with multirun * GrabSourceMutex calls CloseHandle, but doesn't reset the variable to NULL Fix potential issues with networking code * Investigating "GetEntServerClass failed" error
21 Days Ago
Add radiation to launch puzzle reset S2P
21 Days Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
22 Days Ago
Add radiation to dome puzzle S2P
22 Days Ago
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
22 Days Ago
Fixed item test RPC factory
22 Days Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
22 Days Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
22 Days Ago
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22 Days Ago
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
22 Days Ago
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P
22 Days Ago
Add radiation to power plant main puzzle building S2P
22 Days Ago
Updating meta data for v4 update anims
22 Days Ago
Enable radiation on NMS S2P
22 Days Ago
Try merging two existing puzzle resets into the larger one so we only have a single RadiationTrigger in the monument - remove PuzzleReset generator that had no IO connections - move it's SpawnGroups over to the other PuzzleReset Enable radiation on the new single puzzle reset S2P
22 Days Ago
Skip spawning Xmas event gifts to debug.invis players
22 Days Ago
Add radiation to harbor 2 keycard room S2P
22 Days Ago
Compile fix, third times the charm
22 Days Ago
Add radiation to harbor 1 keycard room S2P
22 Days Ago
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
22 Days Ago
Don't spawn eggs/candy for debug.invis players during seasonal events
22 Days Ago
Enable radiation on airfield puzzle room S2P
22 Days Ago
Compile fix again
22 Days Ago
horseriding - updated anim settings
22 Days Ago
jackhamer - set to use custom spine & added values
22 Days Ago
Compile fix
22 Days Ago
Moved all test runner convars to DEBUG only
22 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
22 Days Ago
Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions - all existing implementations report "full" gathers This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators Tests: editor compiles
22 Days Ago
sound changes on 50cal PT boat guns
22 Days Ago
including water depth in shallow water velocity scaling
22 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
22 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
22 Days Ago
merge from puzzle_reset_changes -> main
22 Days Ago
ResetStaticFields on TestRunner
22 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
22 Days Ago
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22 Days Ago
Adding m92 refresh viewmodel rig
22 Days Ago
Merge from parent
22 Days Ago
Merge from volume_checks
22 Days Ago
Merge from volume_checks
22 Days Ago
Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
22 Days Ago
Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime - will only show to admins who are inside the reset ranges - will update every 10s, based off puzzle reset code
22 Days Ago
Remove debug drawing
22 Days Ago
Setup remaining blocks
22 Days Ago
Updated folder paths, updated test list
22 Days Ago
merge from cargoship_cameras
22 Days Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
22 Days Ago
Renamed Tests folder to AutomatedTests
22 Days Ago
Wrapped all the test code in #if DEBUG