138,727 Commits over 4,352 Days - 1.33cph!

19 Days Ago
Door closer first pass implementation
19 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
19 Days Ago
Data computer graph saving/loading
19 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
19 Days Ago
Item setup for locked loot container
19 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
19 Days Ago
merge from LNY26
19 Days Ago
Compile fix
19 Days Ago
merge from LNY26
19 Days Ago
added greybox clubs
19 Days Ago
Added execution logic and event nodes Can finally run some graph now
19 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
19 Days Ago
merge from main
19 Days Ago
Fixed the input bar
19 Days Ago
Fixed the UI, kinda
19 Days Ago
codegen localization
19 Days Ago
cinema screen code
19 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
19 Days Ago
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19 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
19 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
19 Days Ago
merge from main
19 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
19 Days Ago
comps box removing temporary files
19 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
19 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
19 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
19 Days Ago
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19 Days Ago
Fix clientside golf ball stuttering
19 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
20 Days Ago
Build stuff WIP
20 Days Ago
Compile fixes
20 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
20 Days Ago
Fix compile errors in Server mode
20 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
20 Days Ago
Merge from main
20 Days Ago
Fix a crash in CVoiceGameMgr::ClientConnected due to binary module usage Fixed normal headcrabs not spawning from their cannisters Remove the entire GameStats(Uploader) system Its never used by anything, just wastes resources Also references to xboxsystem and matchmaking systems that were still compiled in Ship a fixed hunter_flechette.mdl * Uses the idle animation by default now instead of the impact animation, so they actually fly straight now, not at an angle Update AR2, Flechette Gun and SLAM spawn icons * AR2 icon now points the same way as other guns, SLAM icon now has the same warmer colors as all the other icons, Flechette Gun icon no longer uses the angled model in the preview Fix Flechette Gun being able to shoot through thin walls Fix file list concommand autocomplete searching mounted content It's only used for stuff like saves and demos, no need to search in mounted games like HL2 Fix sounds played via env_microphone having no subtitles
20 Days Ago
Refactored node config fields Added config fields UI
20 Days Ago
Codegen / manifest
20 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
20 Days Ago
Add shipping container building block trailer prototype thingy
20 Days Ago
Disable the RendererBatching components on shipping container skin for the hackweek
20 Days Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
20 Days Ago
Fixed youtooz bobble heads breaking after 10 uses
20 Days Ago
tweaked guitar inUse position
20 Days Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
20 Days Ago
Fixed flamethrower not unlocking 5.56 in tech tree. Fixed incend pistol ammo not unlocking 5.56 in hardcore