130,670 Commits over 4,232 Days - 1.29cph!

48 Days Ago
merge from fix_streaming_wallpaper -> main
48 Days Ago
Fix regression with chatbox and some addons with weird behaviors Lightmapped_4WayBlend: Prevent invalid combo on Black Mesa maps Improve "Bad surface extents" crash message Minor VBSP cleanups VBSP: Uncomment -maxlightmapdim/-defaultluxelsize Update HTTP blacklist Iterate over changes to File:Read/Write * Moved warnings to lua_strict * File:Write & Read with invalid size will do nothing. * File:Read takes into account offset when size is not given Fixed maps compiled without VVIS not rendering any water surfaces
48 Days Ago
Enable texture streaming on wallpaper floors
48 Days Ago
merge from rotatable_paintings -> main
48 Days Ago
merge from main
48 Days Ago
Filled all the refs in all takeovers, removed the direct page reference field
48 Days Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
48 Days Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
48 Days Ago
naval_update -> scientist_boat_ai
48 Days Ago
move colorpicker to separate assembly, refactor some jank third party code
48 Days Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
48 Days Ago
Fix chainsaw hit sounds not playing in first person
48 Days Ago
First pass on dynamic nav obstacles
48 Days Ago
merge from naval_update -> deep_sea
48 Days Ago
merge from main -> naval_update
48 Days Ago
Merge from boat_building
48 Days Ago
merge from lop_entity_spawn_time -> main
48 Days Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
48 Days Ago
Fix accidental negative collider on sail post
48 Days Ago
halloween floorpaper setup and wip textures
48 Days Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
48 Days Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
48 Days Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
48 Days Ago
merge from main
48 Days Ago
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48 Days Ago
merge from fix_tags_levelurl -> main
48 Days Ago
Merge from boat_building
48 Days Ago
Merge from parent
48 Days Ago
Include level url in server tags
48 Days Ago
Prepare migration of entities currently having a navObstacleComponent
48 Days Ago
Static versions of deployed/world model props, replaced in scene
48 Days Ago
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48 Days Ago
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49 Days Ago
Plays the correct third person deploy sound
49 Days Ago
unity tutorial update
49 Days Ago
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49 Days Ago
merge from naval_update/deep_sea
49 Days Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
49 Days Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
49 Days Ago
floating city 2 layout update, connected most barges and piers together
49 Days Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
49 Days Ago
Harmonised plywood across scene, added another plywood variant
49 Days Ago
Merge from parent
49 Days Ago
Compile fix