reporust_rebootcancel

111,084 Commits over 3,928 Days - 1.18cph!

23 Days Ago
Add some randomness to the scientist peek timings
23 Days Ago
Fixed broken constructable entity reference
23 Days Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
23 Days Ago
Fixed broken colliders and positions on siege tower constructable stages
23 Days Ago
Material Update in constructable prefab
23 Days Ago
merge from f1grenadeskinfix
23 Days Ago
Merge from indirect_instancing (and main)
23 Days Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
23 Days Ago
merge from primitive
23 Days Ago
Siege tower constructable gibs
23 Days Ago
Merge from main
23 Days Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
23 Days Ago
Fixed error when loading borked ballista ammo item
23 Days Ago
dirty SDF sculpting proof of concept, in-editor test setup only
23 Days Ago
Catapult and battering ram constructable gibs
23 Days Ago
23 Days Ago
Ballista constructable setup
23 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
23 Days Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
23 Days Ago
- Ballista Guidemesh - Ballista Build Stages
23 Days Ago
Better catapult constructable colliders Tweaked bounds
23 Days Ago
Merge from quality
23 Days Ago
Merge from main
23 Days Ago
Fixed catapult server error
23 Days Ago
Fixed horse lootpanel max speed indicator
23 Days Ago
merge from fix-filterrichtext
23 Days Ago
merge from hot_air_balloon_unparent_noclip
23 Days Ago
merge from tutorial_island_fixes
23 Days Ago
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23 Days Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
23 Days Ago
Greybox scene updated with poses
23 Days Ago
Pose backups
23 Days Ago
Codegen
23 Days Ago
Parent merge
23 Days Ago
Merge from primitive
23 Days Ago
Codegen
23 Days Ago
Merge from main
23 Days Ago
Transform copier script changes
23 Days Ago
Merge from zipline_dismount_angle
23 Days Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
23 Days Ago
Codegen
23 Days Ago
Merge from main
23 Days Ago
Greybox scene update
23 Days Ago
Base player armour prefab (cine)
23 Days Ago
More dir changes
23 Days Ago
Dir changes, added armour materials
23 Days Ago
Knight armour merges
23 Days Ago
Merge from protobuf_osx_fix
23 Days Ago
Merge from fix_vending_multiplier_widget
23 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person