reporust_rebootcancel

137,431 Commits over 4,352 Days - 1.32cph!

10 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
10 Days Ago
merge from deepsea_fixes
10 Days Ago
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11 Days Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
11 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
11 Days Ago
Apartment complex b progress
11 Days Ago
Update: shifting job dependency downstream Tests: none, trivial change
11 Days Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
11 Days Ago
no more LINQ, added TimeWarnings
11 Days Ago
Baseline, added RidableHorse2 prefab and skeleton
11 Days Ago
Buildfix: type missmatch Tests: editor compiles
11 Days Ago
updating component box performance pass
11 Days Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
11 Days Ago
Update: add ScatterValueToJob utility job Tests: none
11 Days Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
11 Days Ago
server_browser_phrase_fix -> main
11 Days Ago
Remove unused phrases
11 Days Ago
Fix a bunch of missing tags on the map creator
11 Days Ago
merge from main
11 Days Ago
merge from deepsea_fixes
11 Days Ago
Changed world.drawbounds to only send ddraw to the player running the command
11 Days Ago
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11 Days Ago
Buildfix: fix up missed renames Tests: unity compiles
11 Days Ago
merge cannon_fuseburn to main
11 Days Ago
Remove exit time between reload -> reloaded state in cannon barrel
11 Days Ago
merge from deepsea_fixes
11 Days Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
11 Days Ago
exported updated helicopter reardoor idle anim
11 Days Ago
Update: AntiHack now track it's own persistent cache of player states - base player internals redirect to the cache when jobs 3 is set Gets synced when player enters and leaves player cache (even if they're disconnecting). This allows us to change jobs level without mesing up player state. Tests: none, WIP
11 Days Ago
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11 Days Ago
update from main
11 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
11 Days Ago
Update: Gather more player state for Jobs3 work - rewrite how we add to/remove from PlayerCache to add custom handling for specific systems (needed for AntiHack) Tests: none
11 Days Ago
exported horse animations and rig
11 Days Ago
boat_highspeed_parenting_fix -> main
11 Days Ago
merge from /indirect_instancing
11 Days Ago
Stop high speed dismounting throwing you from your player made boat
11 Days Ago
merge from main
11 Days Ago
Merge from turret_paintball_fixes
11 Days Ago
resolve conflicts
11 Days Ago
merge from main
11 Days Ago
* Add an extra update call at the end of the frame after spawning instanced objects to catch spawn-then-move position errors. * Only deal with valid LOD states and skip invalid states both in the middle and at the end of the state array. * Reject renderers without materials outright.
11 Days Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
11 Days Ago
Altimeter works
11 Days Ago
Fixes for how paintball gun behaves with turrets: - Damage is now increased when a paintball gun in a turret shoots someone wearing paintball overalls, same way when shot by another player wearing overalls - Last applied paintball colour is now retained when placing the paintball gun in a turret Misc changes: - Removed paintball damage scaling in code for hitting different entity types, instead use the protection property assets - HeldEntity cached item is now usable on both client/server - Add sourceWeapon to projectiles, so the client can retrieve the source weapon entity from locally instigated projectiles - HitInfo is now Disposable, same pattern as PooledList - Remove various unnecessary HitInfo allocations
11 Days Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
11 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
11 Days Ago
merge from main
11 Days Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
11 Days Ago
Fix naval scientist laser sight not being on during the day