reporust_rebootcancel

142,190 Commits over 4,413 Days - 1.34cph!

6 Days Ago
New ChildAnimatorSubSystem Runs an entirely independent controller Has it's own weight, can target specific layers, etc Added a dropdown to the player animator that detects this and allows us to switch between multiple controllers for easy debugging
6 Days Ago
mortar sounds
6 Days Ago
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
6 Days Ago
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
6 Days Ago
Add anchors to generic overlay, attach mortar display to center anchor + some offset.
6 Days Ago
Add a warning to the state sync editor if the state name is incorrect
6 Days Ago
Fixed lower case Attack on StateSync components (sks and paintball gun)
6 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
6 Days Ago
Ammo type ui icons & colour consistency fixes.
6 Days Ago
Setup anim events for toggling visibility of arrows on worldmodel
7 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
7 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
7 Days Ago
Merge from main
7 Days Ago
merge from fix_assetscene_deepsea -> main
7 Days Ago
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7 Days Ago
Potential fix for zombie NRE on _agent == null in tests
7 Days Ago
Potential fix for zombie NRE on _agent == null in tests
7 Days Ago
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7 Days Ago
Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load
7 Days Ago
Fix zombies breaking automated tests
7 Days Ago
Fix zombies breaking automated tests
7 Days Ago
fix ColorEx WithHDRIntensity, missing alpha copying
7 Days Ago
Add throw timer, if the timer runs out before you click to throw, it'll throw for you - reticle changes colour and flashes when low time - UI has timer text display
7 Days Ago
testlist
7 Days Ago
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities) - confirmed no longer packed into the AssetScene-props scene - removes 250k components for all 4 floating cities
7 Days Ago
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"
7 Days Ago
Update: rewrite pool as a circular buffer with 0 locks Weirdly loses to ConcurrentBag in mono by 2x, but in CLR wins 4x >.> Going to poke around more ST avg: 0.62554ms MT avg: 9.92301ms (dafuq?!) Tests: ran unit and perf tests
7 Days Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
7 Days Ago
Update(tests): AllocDeallocMT perf test scope annotations Tests: ran perf test
7 Days Ago
Fix tutorial bear and unused sharks causing errors with new navmesh
7 Days Ago
Bugfix: ensure Pool.Fill keeps items in use valid Tests: ran unit tests
7 Days Ago
Merge from workbench_upgrades (Recycle balance pass, description updates)
7 Days Ago
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7 Days Ago
Merge to workbench_upgrades
7 Days Ago
Balance pass of recycling the workbench components. Description update for prototype after increase in fail chance. Description update for Recycling upgrade.
7 Days Ago
Added Ballistic helmet model, material, and textures. Set up prefabs.
7 Days Ago
Synch trajectory lock state correctly for all control paths.
7 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
7 Days Ago
Salvaged Cleaver audio file tweaks
7 Days Ago
When remounting the control computer after a satellite has been selected, sync controls and allow further thruster modifications if trajectory hasn't been locked.
7 Days Ago
industrial garage door - minor texture tweak
7 Days Ago
Adding extra wheel joints for bowless crossbow world rig
7 Days Ago
bowless crossbow world model anims edited and arrowheads positions edited in bowless crossbow entity
7 Days Ago
Update satellite control computer prefab with a desk and computer. Update mount/dismount/eye positions.
7 Days Ago
Placeholder UI tweaks. Convar descent time. Rework UI flow.
7 Days Ago
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7 Days Ago
switched GPU instancing on
7 Days Ago
fixed small gaps, fixed floating decals, set up renderlod, renderbatch & correct layer for shutters
7 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
7 Days Ago
industrial garage door - Gibs added - Prefab updated