reporust_rebootcancel

136,046 Commits over 4,324 Days - 1.31cph!

3 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
3 Days Ago
merge nre_fix back to main
3 Days Ago
Merge: from main
3 Days Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
3 Days Ago
Merge from main
3 Days Ago
door closer hackweek files
3 Days Ago
▉▊▍▆▉▅ ▇▇▌▉ ▊▍█▅▍▉▄▉▋▅▍▅▆▍▋▌▄█▇▍▋▄▆
3 Days Ago
▄▇▆▍▅▆ ▌▌▋▅▍ ▅▋▊▆ ▍▊ ▍▋▋▌▍▄ ▉▊▆▆▌ ▄▅ █▋▌▄▌ ▌▍ ▌▇▊█▌▅ ▉▇▍▊▆ ▉▅▌ ▉▅██▄▆▋▇
3 Days Ago
Added layer to the scene for props testing
3 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
3 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
3 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
3 Days Ago
Some new nodes and optims wip
3 Days Ago
Fixed UIDeepSeaPortalMarker NRE
3 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
3 Days Ago
merge from main
3 Days Ago
Added deployed sfx when placing a windturbine
3 Days Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
3 Days Ago
Merge from QA_Island_V2
Rin
3 Days Ago
Attempt to fix startup NRE
3 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
3 Days Ago
▅▇█▇█▇▆▇▊ ▍▇▌▄▋
3 Days Ago
Cherrypick from range 142973 -> 143247
3 Days Ago
Cherrypick 142957
3 Days Ago
Cherrypick 142943
3 Days Ago
Cherrypick 142938
Rin
3 Days Ago
Merge from LNY26
Rin
3 Days Ago
Fixed Horse Mask world model outlines
3 Days Ago
Scene fix.
3 Days Ago
4 Days Ago
Various stuff. Splat backup.
4 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
5 Days Ago
Some optims on CollectInventory, needs more work later
5 Days Ago
Improved copy paste behaviour Cleanup
5 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
5 Days Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
5 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
5 Days Ago
Fix sorting order of base building blocks
5 Days Ago
Fix window blueprint skin assignment
5 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
5 Days Ago
Add skins to the respective source prefabs
5 Days Ago
▅█▊▍▉▍ ▉▆▆▊▍ ▉▌▌ ▉▌ ▍▅▅▅▋▍ ▋▆▊▍▋▄▆▄▍▋ ▆▉▉▆█▆▌▄ ▉▍▆▊▆▆ ▍▆▉▄▋▄▌▄▆▅▊▇▆▊▅█ ▄▅▋▆▆▇▇▆█ ▋▆▅▉▌▋ ▅▄█▄█▉▅▆ ▌▌▆ ▆▇▉▄ ▍▆▌▅▌ ▄▌▍▍▊▍ ▆▊▄ ▋▋███ ▉▇▋▉▊▍▍▌
5 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
6 Days Ago
missing connection in tech tree, swapped some items around based on scrap cost
6 Days Ago
prefab setup (wip) for the uzi
6 Days Ago
Fix trailer having no wheel friction
6 Days Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
6 Days Ago
Hooked up the missing path on utility tree, fixed MQ and HQ car parts being default BPs
6 Days Ago
V1 reorganising engineering tech tree contents. Removed low quality car parts from tech tree, now default BPs.
6 Days Ago
Bugfix: fix 21 incorrect calls to Pool.Free instead of Dispose Tests: compiled all modes in editor, built standalone C and S