128,907 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Regenerate "ResetStaticFields" for DeepSeaManager
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked mannequin guidemesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ID fuckery causing overbright bulbs.
Made the hanging bulb wire less emissive.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ghost ship spawning first pass
Made them global networked until we sort the deep sea network group
Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                hooked up chandelier gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Anim and entity updates for melee content
 
                
                
                
                
                
             
         
        
            
            
            
                
                Very simple, half working obstacle avoidance
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel chainsword animation edits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove placeholder ghostship_basic from ProceduralMapEmpty
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ghostship again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from naval_update/ghost_ships
 
                
                
                
                
                
             
         
        
            
            
            
                
                hooked up guide mesh on mannequin again
 
                
                
                
                
                
             
         
        
            
            
            
                
                mannequin icon, added dlc pack dependency, added guidemesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                manual fix staticfields errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change mannequin inventory panel to look and work like a Locker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - Added static worldmodel prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ceiling fluorescent light deploy guide
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add classic boat wandering state
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Debug convar for nav trace
- tweak navgen params
- fix nav trace hit y being incorrect
- allow recast.draw to function as a toggle when used without params
 
                
                
                
                
                
             
         
        
            
            
            
                
                backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_boat_ai
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                workshop_loading_screen_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug allowing the info header to still stick around
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix loading into workshop scene showing incorrect server information
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
 
                
                
                
                
                
             
         
        
            
            
            
                
                table lamp world model
fluorescent light world model, set up lod distances, fixed emissive being on by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bigger waves at the edge of the deep sea when starting taking rads
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel chainsaw update anims and anim controller edits
 
                
                
                
                
                
             
         
        
            
            
            
                
                2 handed melee set of anim, entity and hold type updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                hooked up wall cabinet to unlock via decor lighting pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed table lamp missing its source item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tugboat_shelf_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix shelfs not working on tugboats
 
                
                
                
                
                
             
         
        
            
            
            
                
                electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest