119,258 Commits over 4,018 Days - 1.24cph!
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merge from primitive/catapult_scattershot
Fixed death screen not showing killed by scattershot
honey jar world model
lods and materials - intial prefab setup
Updated item name and description
Proper catapult scattershot implementation
Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
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autoturrets can now use all bow types, baseline balance
Prototype swimming, reduce head turn range
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Translate constructable blocked by vehicle message
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Merge from train_tunnel_altitude
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merge from Anisotropic_Horse_Materials
Converted horse materials to standard anisotropic
Tweaked ballista shooting point, easier to aim
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fixing ballista fire anims overshooting issue
Tweaked catapult deployment so deploying it on a cliff is easier
ballista weapon anim updates, added ballista mount anims
Fixing skinning for ballista mount rig
Added defines for each indirect lighting flag
Fixed indirect lighting for materials that used the Only GI rendering path
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
FastDebugDraw: Established compatibility with the current DDraw system
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
Reduce foot sliding, rebuild manifest, fix charge
Updated Textures LODs and guidemesh for static ballista
Setup crocodile fsm and animator
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
viewmodel mini crossbow
- reduced dryfire repeat rate
- cleanup, removed uneeded model prefab, renaming
Warming and cooling Tea variations
added warming and cooling tea
updated decal sheet to include warming and cooling tea icon
Texture updates and LODs for Ballista Mounts
Merge from tiger as there are a lof of shared improvements that need to be ported