reporust_rebootcancel

121,129 Commits over 4,018 Days - 1.26cph!

2 Months Ago
merge from iocounter_settarget_fix
2 Months Ago
Fixed IO counter "set target" interaction description
2 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
2 Months Ago
Beehive Updated textures
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Added packed mask setup for exterior zigg pipes
2 Months Ago
Progress backup
2 Months Ago
Bump shadow cascades to four in max graphics preset
2 Months Ago
Merge from main
2 Months Ago
merge from ballista_mountchaining_fix
2 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
2 Months Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
2 Months Ago
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
2 Months Ago
Removed some redundant settings, exposed extra ones in UI.
2 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
2 Months Ago
Updated the deferred indirect lighting additional flags buffer to be cleared via a compute shader
2 Months Ago
fixed gibs import settings
2 Months Ago
Update: Added batched version of Vis.Components Still building up to engage it as part of main parallel logic. Also still need to cover with tests. Tests: compiles in editor
2 Months Ago
Merge from /main
2 Months Ago
- Missed file settings - Lootpanel changes
2 Months Ago
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2 Months Ago
merge from io_research_table
2 Months Ago
Merge from main
2 Months Ago
manifest
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
2 Months Ago
Some minor optimisation to Tree addition spawning
2 Months Ago
Icon setup Deployment progress
2 Months Ago
Merge from cookingv2
2 Months Ago
Names
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from playerlights_culling_fix
2 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
2 Months Ago
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2 Months Ago
Rough techtree pass
2 Months Ago
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2 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
2 Months Ago
Material Update Beehive
2 Months Ago
- Setup proper despawn rarities - Remove from loot tables
2 Months Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
2 Months Ago
mini crossbow sight alignment fix
2 Months Ago
cookingv2 -> bees
2 Months Ago
coop update
2 Months Ago
main -> cookingv2
2 Months Ago
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
2 Months Ago
base palceholder techtree
2 Months Ago
merge from train_prevent_building
2 Months Ago
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