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126,618 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
3 Months Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
3 Months Ago
jungle_update -> boomerang
3 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
3 Months Ago
More wip
3 Months Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
3 Months Ago
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3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from main
3 Months Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
3 Months Ago
wip movement before repositioning
3 Months Ago
jungle_ruins b/c S2P
3 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
3 Months Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
3 Months Ago
Merge from env_volume_performance_testing
3 Months Ago
enabled r/w on jungle earth pit collision mesh
3 Months Ago
Corrected a code comment
3 Months Ago
merge from main
3 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
3 Months Ago
Merge from main
3 Months Ago
merge from jungle_update
3 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
3 Months Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
3 Months Ago
slight edit to tiger ledge attack anim
3 Months Ago
Possible fix for AnimationFlagHandler NRE
3 Months Ago
re exported tiger sleep idle and end anims so paws come through correctly
3 Months Ago
Merge from jungle_update
3 Months Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
3 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick
3 Months Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
3 Months Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
3 Months Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
3 Months Ago
Merge from protobuf_fixes
3 Months Ago
Fix protobuf codegen generating invalid data for large protos (maps)
3 Months Ago
Fix compile error
3 Months Ago
3 Months Ago
main -> vending_machine_fridge
3 Months Ago
Subtract vending_machine_fridge for now 118770
3 Months Ago
Subtract the correct one this time
3 Months Ago
3 Months Ago
3 Months Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
3 Months Ago
set up lake interior meshes + interior shader variant for lakes
3 Months Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
3 Months Ago
main -> vendingmachine_stock_fix
3 Months Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
3 Months Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
3 Months Ago
jungle_update -> Boomerang