128,953 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                 merge from tutorial_video_fix_3
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from scene_warmup_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix hexagon tiles using LOD0 mesh as their collider
Mark LOD3 as read/write enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some more null checks to BikeVehicleAudio
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix range_terrain_slope collider missing read/write
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bank vault missing read/write on colliders (LOD3 meshes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_rhib
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use a relatively small render texture for display
Seems to work in most cases (since the video is transcoded)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark coat_hanger collision meshes as read/write
 
                
                
                
                
                
             
         
        
            
            
            
                
                Never destroy the currently displayed texture on the loading screen
Only free old textures after we have loaded new ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent fall damage sfx playing when in debug.invis
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                properly attach egg to hands during animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix ban notifications not coming in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: shaping up SendEntityUpdates, not complete
I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tugboat, scraptranspoheli light lods -> dynamic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update protobuf deserialization of navdata
 
                
                
                
                
                
             
         
        
            
            
            
                
                add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix clouds null ref outside play mode (introduced with demo timescale fix)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix query vis job runner not ignoring terrain holes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier raise/lower interaction priotity logic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: slightly more landscaping
Tests: none, trivial changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from projectiled_batched_demo_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from background_flickering_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from tutorial_video_fix_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ./command_buffer_indirect because I'm stupid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert model importers and materials to the state they have on /main
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from steaminventory_price_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
 
                
                
                
                
                
             
         
        
            
            
            
                
                (WIP) SIMD frustum culling implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from vanilla_techtree_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: being brave and replacing an if-continue with an assert
Tests: none, read through code to confirm it should hold
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduce the amount of smoke, lower volume of sfx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.