reporust_rebootcancel

121,162 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Codegen/manifest to get bet branch working again
3 Months Ago
Phrase update
3 Months Ago
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3 Months Ago
Merge from fix_texture_streaming - let's see if Jenkins will pick up on this
3 Months Ago
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3 Months Ago
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3 Months Ago
Clean: fixing profiling scope name Tests: none, trivial change
3 Months Ago
Merge from /indirect_instancing to fix build
3 Months Ago
Fixed battering ram arm not hitting decor colliders If no entity is hit, it now checks for decor colliders and considers them valid targets, triggering impact effects/animations etc Toned down the collision damage
3 Months Ago
Update: FinalzieTickParallel now uses batched WaterFactors query - had to add more fork-join-style code to deal with batching This allows us to sample water information for all relevant players as a burst job (and there's further untapped potential). Next up is trying to batch and jobify physics checks. Tests: played in a solo session with parallel processing enabled - running, driving, swimming worked normal. Played back all of my server demos with analysis enabled - no new violations detected.
3 Months Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
3 Months Ago
Bugfix: use the right allocator for a waterlevels batch - This revealed that we have an Application.isPlaying check that prevented this from being detected via unit tests Tests: ran unit tests (but they're useless in this case), ran all demos that use the new code(yet to submit) - no more exceptions
3 Months Ago
Merge from .../fix_texture_streaming
3 Months Ago
Experiment: Set streaming mipmaps memory budget as a percentage of available VRAM, rather than calculate it based on texture load.
3 Months Ago
properly force resetting player entity rotation and view angles for remote players when dismounting
3 Months Ago
Beehive now stings you if you take honeycomb
3 Months Ago
exported tiger vm kill and run hit additive anims
3 Months Ago
Continued work on zigg exterior. Desaturated couple of test textures slightly. Minor set dressing.
3 Months Ago
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3 Months Ago
Actually assign the hit anim...
3 Months Ago
Setup snake hit state and triggers. Added client hurt rpc.
3 Months Ago
Scene updates with debug controller player
3 Months Ago
Updated customspineoffsets for ak and sar
3 Months Ago
Update: able to get WaterFactors for players as a batch operation - internally splits players into sequential queries(vehicles, parenting) and a batch query Another building block covered, I should be able to rewrite caching of water factors step of FinalizeMove(next submit). Tests: just editor compilation, I need to adapt rest of code to work with it.
3 Months Ago
Setup extra anim state between alert and idle. Animitor tweaks.
3 Months Ago
Update: BufferList - new utility methods - Resize - to explicitly control internal capacity - ContentSpan, ContentReadOnlySpan - shortcuts to create a ro-/span over the active part of the buffer Need both as I'm using it further in batched player processing operations Tests: none, trivial changes.
3 Months Ago
cookingv2 -> bees
3 Months Ago
Fixed incorrect purchase history calculation
3 Months Ago
Merge from main
3 Months Ago
exported more snake anims
3 Months Ago
updated ak entity hold info offset
3 Months Ago
Compile fixes
3 Months Ago
Auto refresh item lists when convar changes
3 Months Ago
Added environment volume support for objects rendered via the forward base pass
3 Months Ago
merge from primitive
3 Months Ago
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
3 Months Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
3 Months Ago
updated ak47 entity hold info offset
3 Months Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
3 Months Ago
exported crocdile sprint, sprint attack, intimdate and turning anims
3 Months Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
3 Months Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
3 Months Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
3 Months Ago
cherrypicking shield_repair_fix
3 Months Ago
merge from main - RC
3 Months Ago
Fix shields not being usable again if they are fully broken and then repaired
3 Months Ago
Fix capitalization
3 Months Ago
Fixed "removed" section of changelog using bold font
3 Months Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
3 Months Ago
Merge from main attempt 2