128,952 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Chandelier progress
Prefab tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: start on BasePlayer.ConnectedPlayersUpdate
- Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling
- Annotated potential loops to optimize/offload
- Removed dead IsReceivingSnapshot check
Tests: none, trivial changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ./command_buffer_indirect
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▄▊▄▋ ▍▉█▇▉▌▇ ▇▉ ▋▄▅ ▋▅▊▆▄▌▍ ▌▉▋█▅▇▋▍, ▄▄▅ ▍▉ ▉ ▋▄▆▅▆.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Parallel ServerOcclusion - get rid of extra ShouldNetworkTo checks
- Added a note explaining why we're not offloading network-cached children to worker threads
Tehnically previous version added an extra check due to APIs being used - this brings it back in line with serial count.
Tests: 2p session on craggy with UsePlayerUpdateJobs 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Properly break out of GetRules() if rules are null
 
                
                
                
                
                
             
         
        
            
            
            
                
                New, cleaner pipeline for setting server logos. Connect modal doesnt do anything. Fully handled by PlayerJoin system
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from bc_viewmodel_fixes/frontier_hatchet
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world
- less jitter
- actually moves in the right direction when spinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Consolidate market price error handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some items showing as marketable locked when they shouldn't
 
                
                
                
                
                
             
         
        
            
            
            
                
                corrected rotation delta rootmotionstrength modifier, was ivnerted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: simplify SendAsSnapshotWIthChildren
- remove includeChildrensChildren - it was always set to true
- remove the children null check - it's always created/set
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update indirect instancing tools with new mesh r/w logic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Connect modal:
Ensure description is always cleared whilst we wait for the new one to arrive
Add a spinner showing the description is still 'updating'
 
                
                
                
                
                
             
         
        
            
            
            
                
                String lights generation optimisations and refactoring 
Lights and batched mesh are culled
Fixed changing graphics quality turning all string lights off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix workbench tech trees in vanilla gamemode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread
- main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest
Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization.
Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated keycard animations, override controller and entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix server description not appearing on the very first server you click on after game launch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bug preventing the images from changing in subsequent calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only update the loading screen image provided its been over a certain time period since you seen the last one
 
                
                
                
                
                
             
         
        
            
            
            
                
                handling demo scrubbing and timescale 0 for batched projectiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                chansaw attack anims and anim controller updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bug fixes with the texture prepare process
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swap video player over to api mode and project to a texture.
Camera render doesn't seem to want to play properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modded_tag_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix servers been incorrectly placed in the modded category when they should be in community
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc/wallcabinet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wall cabinet tweaks, added pickup volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from skinviewer_connect_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bc_trophy_disabling_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from tutorial_webm_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from respawn_hide_cancel_button
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from battlefield_tag_overflow_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix sorting by 'mode' not working
Sorting code cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                servers marked as 'battlefield' and 'build' will be battlefield servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop Battlefield tag from overflowing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bug fixes - ensure its hidden at the right point
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide the cancel button when trying to respawn so players wont accidentally hide cancel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix tutorial modal video not playing correctly for some people
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvised walkways progress