128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed non scrappable items not showing their market price
Fixed Wall Divider Pack loc conflict
                
                
                
                
             
         
        
            
            
            
                
                Rebalance health contribution for boat pieces.
Add some damage debug.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Restored F1 items menu, prefabed the item button that keeps ending up with nan values
                
                
                
                
             
         
        
            
            
            
                
                Admin convar `global.god` (godmode) now displays GameUI when godmode is active https://files.facepunch.com/jacob/1b2411b1/Unity_l3B1S3MDpp.mp4
Includes new `global.godforceoffoverlay` convar to force disable the UI overlay when enabled to help when recording media
                
                
                        
                
                
             
         
        
            
            
            
                
                Refactor voiceline system to use audioclips instead of procedurally generating audio at runtime, todo now make cooldowns use voiceline type not exact text as id
                
                
                
                
             
         
        
        
            
            
            
                
                Restored header text for featured items
Removed old item store code
                
                
                
                
             
         
        
        
            
            
            
                
                Bake windows placeholder robot voices into audioClips, as people get different voices depending on their machine, sometimes even female. It'll also be easier to replace with proper voice recordings before release.
                
                
                
                
             
         
        
            
            
            
                
                merge from fogmethod1 (sky branch)
                
                
                
                
             
         
        
            
            
            
                
                Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix.
Another night sky brightness pass between different weathers, to make them more consistent at night.
                
                
                
                
             
         
        
            
            
            
                
                Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
                
                
                
                
             
         
        
            
            
            
                
                Handle dictionary/list/native collections/abstract classes.
                
                
                
                
             
         
        
            
            
            
                
                Fix twitch drops text not working
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
        
            
            
            
                
                Destroy generated map textures when disconnecting from a server
                
                
                
                
             
         
        
            
            
            
                
                Hook up server wiped on loading screen
                
                
                
                
             
         
        
            
            
            
                
                Hook up 'respawn' button
Change out the cartoony map open animation
                
                
                
                
             
         
        
            
            
            
                
                Null check before setting texture parameters in FoliageGrid
                
                
                
                
             
         
        
            
            
            
                
                updated ejector seat mount position and player sitting anim
                
                
                
                
             
         
        
            
            
            
                
                Prepare some voiceline variations so that they don't repeat the same things too much
                
                
                
                
             
         
        
            
            
            
                
                Ejector seat - added LODs and gibs
                
                
                
                
             
         
        
            
            
            
                
                Added a crude profiler that works in release builds
                
                
                
                
             
         
        
            
            
            
                
                Rifle animation and entity updates
                
                
                
                
             
         
        
        
            
            
            
                
                Fix the map screen deciding it didnt want to work
Remove all flex graphic transforms from the play page
                
                
                
                
             
         
        
        
            
            
            
                
                Fix loading screen tags NRE
                
                
                
                
             
         
        
            
            
            
                
                Swapped placeholder doors for static ones in food market barge
                
                
                
                
             
         
        
            
            
            
                
                Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix loading screen having double tags again
                
                
                
                
             
         
        
            
            
            
                
                Updated pilot hazmat prefab with new model
                
                
                
                
             
         
        
            
            
            
                
                respawn button in session
                
                
                
                
             
         
        
            
            
            
                
                Fixed limited skin gradient not scaling right
                
                
                
                
             
         
        
            
            
            
                
                Remove flex graphic transform from refresh button again
                
                
                
                
             
         
        
        
        
            
            
            
                
                deleted m92 and p17 animation sets as they use the animations in the sap anim set
                
                
                
                
             
         
        
        
            
            
            
                
                exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
                
                
                
                
             
         
        
            
            
            
                
                Changes to dialogue tree editor:
- Support for new node types (entry node, branch node)
- All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts
- New node creation window
- Nodes are now stored with GUID's and we use these to determine connections rather than shortnames
- Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break
- Various other small fixes and improvements
                
                
                
                
             
         
        
            
            
            
                
                Improve connect/session modal
                
                
                
                
             
         
        
        
            
            
            
                
                Added test assets for bottom layer of food market structure. Continued set dressing.