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128,797 Commits over 4,201 Days - 1.28cph!

3 Months Ago
Fixed non scrappable items not showing their market price Fixed Wall Divider Pack loc conflict
3 Months Ago
Rebalance health contribution for boat pieces. Add some damage debug.
3 Months Ago
merge from new_menu
3 Months Ago
Tweak slider NRE fix
3 Months Ago
Restored F1 items menu, prefabed the item button that keeps ending up with nan values
3 Months Ago
Admin convar `global.god` (godmode) now displays GameUI when godmode is active https://files.facepunch.com/jacob/1b2411b1/Unity_l3B1S3MDpp.mp4 Includes new `global.godforceoffoverlay` convar to force disable the UI overlay when enabled to help when recording media
3 Months Ago
Refactor voiceline system to use audioclips instead of procedurally generating audio at runtime, todo now make cooldowns use voiceline type not exact text as id
3 Months Ago
merge from main
3 Months Ago
Restored header text for featured items Removed old item store code
3 Months Ago
Abyss loc fix
3 Months Ago
Bake windows placeholder robot voices into audioClips, as people get different voices depending on their machine, sometimes even female. It'll also be easier to replace with proper voice recordings before release.
3 Months Ago
merge from fogmethod1 (sky branch)
3 Months Ago
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix. Another night sky brightness pass between different weathers, to make them more consistent at night.
3 Months Ago
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
3 Months Ago
Handle dictionary/list/native collections/abstract classes.
3 Months Ago
Fix twitch drops text not working
3 Months Ago
new_menu -> main
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
NRE fix
3 Months Ago
Destroy generated map textures when disconnecting from a server
3 Months Ago
Hook up server wiped on loading screen
3 Months Ago
Hook up 'respawn' button Change out the cartoony map open animation
3 Months Ago
Null check before setting texture parameters in FoliageGrid
3 Months Ago
updated ejector seat mount position and player sitting anim
3 Months Ago
Prepare some voiceline variations so that they don't repeat the same things too much
3 Months Ago
Ejector seat - added LODs and gibs
3 Months Ago
Added a crude profiler that works in release builds
3 Months Ago
Rifle animation and entity updates
3 Months Ago
new_menu -> main
3 Months Ago
Fix the map screen deciding it didnt want to work Remove all flex graphic transforms from the play page
3 Months Ago
new_menu -> main
3 Months Ago
Fix loading screen tags NRE
3 Months Ago
Swapped placeholder doors for static ones in food market barge
3 Months Ago
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
3 Months Ago
new_menu -> main
3 Months Ago
Session Overlay
3 Months Ago
Fix loading screen having double tags again
3 Months Ago
Updated pilot hazmat prefab with new model
3 Months Ago
respawn button in session
3 Months Ago
Fixed limited skin gradient not scaling right
3 Months Ago
Remove flex graphic transform from refresh button again
3 Months Ago
merge from new_menu
3 Months Ago
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3 Months Ago
deleted m92 and p17 animation sets as they use the animations in the sap anim set
3 Months Ago
Merge from main
3 Months Ago
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
3 Months Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
3 Months Ago
Improve connect/session modal
3 Months Ago
RHIB Update
3 Months Ago
Added test assets for bottom layer of food market structure. Continued set dressing.