121,138 Commits over 4,018 Days - 1.26cph!
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
exported vineswing player viewmodel and worldmodel anim tests to misc folder
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update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
added two convars to disable temp ragdolling of players and horses separately, both enabled by default
- allowplayertempragdoll
- allowhorsetempragdoll
Updated ziggurat level, added entrance blockout
Restored min sliding time before ragdolling (5s)
Instead of fleeing just after attack, the tiger will flee when slightly injured
Make tiger more reactive when eating or roaring
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel
updated textures and materials
* Fix tiger stopping too abruptly after fleeing and going back into stealth
* Fix tiger accelerating too slowly after landing an attack
* Add better speed logging
Fixed horse hip position fuckery after recovering from ragdoll
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moved towing joint break limits to a convar for experimentation
Added new shield.infiniteshieldblock replicated convar for testing
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
Remove medieval barricade from spawning in loot tables
Switch to structs instead of offsets, update debug counters for clarity, add clean up on destroy, give foliage unique seeds to keep consistent
Testing out a better way to position shield on server
Added server.clear_trees_radius, clears all trees around the player within a given radius
Move shield block handling to the server
Ballista arrow flame dynamic movement
Various ballista ammo related stuff (WIP)
Fixed some AO textures that weren't linear.
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed
This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
Fixed shields colliding with things (vehicles mostly)
Merge from media_projects
More blockouts for ziggurat tasks
Adding ziggurat task blockouts
Changed stone highwall physic material to rock (was using metal)
Angry bee swarm experiments
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away
If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight