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121,138 Commits over 4,018 Days - 1.26cph!

3 Months Ago
viewmodel egg
3 Months Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
3 Months Ago
exported vineswing player viewmodel and worldmodel anim tests to misc folder
3 Months Ago
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3 Months Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
3 Months Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
3 Months Ago
Updated ziggurat level, added entrance blockout
3 Months Ago
Restored min sliding time before ragdolling (5s)
3 Months Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
3 Months Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
3 Months Ago
Improve tiger fleeing
3 Months Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
3 Months Ago
Fixed horse hip position fuckery after recovering from ragdoll
3 Months Ago
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3 Months Ago
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3 Months Ago
moved towing joint break limits to a convar for experimentation
3 Months Ago
Merge from primitive
3 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
3 Months Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
3 Months Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
3 Months Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
3 Months Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
3 Months Ago
Remove medieval barricade from spawning in loot tables
3 Months Ago
Switch to structs instead of offsets, update debug counters for clarity, add clean up on destroy, give foliage unique seeds to keep consistent
3 Months Ago
Testing out a better way to position shield on server
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
3 Months Ago
Codegen
3 Months Ago
Merge from primitive
3 Months Ago
Move shield block handling to the server
3 Months Ago
Ember movement fix.
3 Months Ago
Dynamic smoke
3 Months Ago
Ballista arrow flame dynamic movement
3 Months Ago
Unsaved
3 Months Ago
Banner backups
3 Months Ago
Prefab updates
3 Months Ago
Various ballista ammo related stuff (WIP) Fixed some AO textures that weren't linear.
3 Months Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
3 Months Ago
Playable fixes
3 Months Ago
Fixed shields colliding with things (vehicles mostly)
3 Months Ago
Preview playable backups
3 Months Ago
Merge from media_projects
3 Months Ago
Merge from primitive
3 Months Ago
More blockouts for ziggurat tasks
3 Months Ago
Adding ziggurat task blockouts
3 Months Ago
Changed stone highwall physic material to rock (was using metal)
3 Months Ago
Angry bee swarm experiments
3 Months Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight