reporust_rebootcancel

124,350 Commits over 4,171 Days - 1.24cph!

6 Months Ago
- Fix asserts firing in listen server mode - Increase croc range when attacking players standing on rocks etc
6 Months Ago
Rustige Egg G - Fixed LOD1 popping too aggressively
6 Months Ago
Add terrain occlusion culling to the instanced renderer (WIP)
6 Months Ago
Fix rust editor not updating the loadout when switching to another loadout category tab
6 Months Ago
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6 Months Ago
Update rust editor loadout to be more representative
6 Months Ago
Fix log spam when croc charge fails
6 Months Ago
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6 Months Ago
merge from store-ui-2025-april
6 Months Ago
Prefabbed up vines kits made so far. Added to asset gym.
6 Months Ago
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6 Months Ago
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6 Months Ago
turned specular glare value down from 1.75 to 1.25
6 Months Ago
Fixed gate reskinning not using the same checks as high walls Created Gate class, inheriting from Door - only used by gates
6 Months Ago
merge from main
6 Months Ago
jungle power box prefabs, lods, collision and fixes
6 Months Ago
disable bc sim on sleepers, bones reset optionally with ResetBonesOnDisable
6 Months Ago
merge from softcore_update - 118054 Can now pickup bag and beds corpses, gives you the broken item - 118055 Disabled ShowHealthInfo on towel corpses - 118061 Fixed corpses not spawning when killed by a non authed player
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Fixed corpses not spawning when killed by a non authed player
6 Months Ago
Retain item ownership after throwing and picking up the boomerang
6 Months Ago
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6 Months Ago
rug_deployment_fix -> main
6 Months Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
6 Months Ago
Updated workshop OBJ models - LR300, Longsword, Locker, M249, Large Backpack, Combat Knife, Bone Knife, Jackhammer, Snow Jacket
6 Months Ago
Disabled ShowHealthInfo on towel corpses
6 Months Ago
Can now pickup bag and beds corpses, gives you the broken item
6 Months Ago
Fix release build
6 Months Ago
main -> rug_deployment_fix
6 Months Ago
Add frustum culling to the instanced calls
6 Months Ago
Cherry pick quality_level_squash
6 Months Ago
main -> Boomerang
6 Months Ago
main -> jungle_update
6 Months Ago
Vending Machine consumes the same amount of power as fridge
6 Months Ago
Bugfix: NativeList.Expand now properly clean us old list Tests: none, trivial change
6 Months Ago
Fixing some changed/broken settings on the new IO stuff
6 Months Ago
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
6 Months Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
6 Months Ago
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
6 Months Ago
merge from main
6 Months Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
6 Months Ago
First pass on crocodile breaking twig foundations
6 Months Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
6 Months Ago
update item store text
6 Months Ago
merge from main
6 Months Ago
trawler ship, traversal solved using standard stairs prefabs we already have
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
fix issue when reloading script in editor, remove old component properties