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129,658 Commits over 4,140 Days - 1.30cph!

7 Months Ago
updated mini crossbow 3p anims
7 Months Ago
Merge from branch /main/indirect_instancing to branch /Aux
7 Months Ago
DANGER: Enable Read/Write on ALL models project-wide
7 Months Ago
DANGER: Enable GPU instancing on ALL materials project-wide
7 Months Ago
Merge from /main
7 Months Ago
Indirect instancing: Add support for potentially any shader derived from Unity Standard, currently enabled for all shaders in the Standard/ folder. Add support for MeshCull, RendererLOD and MeshLOD. Add editor scripts to enable GPU instancing and Read/Write on all assets. Use a nullable value for Color to allow future optimisations for non-coloured objects (most of them). Add the camera component from code, but only once. Rename instanding_id to instancing_handle. Rename IndirectInstancingManager and IndirectInstancing to IndirectInstancing and IndirectInstancingCamera respectively for clariy.
7 Months Ago
Submitting burst cloth knocker for knight armour
7 Months Ago
Update blowpipe firing animation and recoil adjustment
7 Months Ago
Whoops: supposed to KEEP the RHIB in primitive
7 Months Ago
using tow anchor transforms for angle testing, not body transform
7 Months Ago
Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
7 Months Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
7 Months Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
7 Months Ago
Update: Server-Editor tries to synthesize position ticks for other players in client-demos - Also supports movement of other, non-player entities - Only handling positions for now Doing this to allow for more thorough testing. Some ticks get rejected despite being in the same position - need to investigate why. Tests: played the same demo as before - checked logs to see the injection and acceptance of ticks.
7 Months Ago
ensuring towed siege weapons aren't forced to sleep while being towed
7 Months Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
7 Months Ago
Updated 4k AO textures for media
7 Months Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
7 Months Ago
merge from primitive -> aux2
7 Months Ago
merge from primitive_gm -> primitive
7 Months Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
7 Months Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
7 Months Ago
merge from primitive -> aux2
7 Months Ago
merge from primitive_gm -> primitive
7 Months Ago
Remove unused variable
7 Months Ago
Show a red background around restricted items in the F1 menu
7 Months Ago
Cleanup
7 Months Ago
7 Months Ago
Merge from primitive
7 Months Ago
Fixed some knight armour item setup issues
7 Months Ago
Prefab updates
7 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
7 Months Ago
Merge from primitive
7 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
7 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
7 Months Ago
Compile fix
7 Months Ago
merge from primitive
7 Months Ago
Codegen, manifest
7 Months Ago
merge from primitive
7 Months Ago
Horse TerrainCollisionProxy
7 Months Ago
Horse animation tweaks
7 Months Ago
Un-saved assets
7 Months Ago
Re-organized horse folders
7 Months Ago
Suggest an id for newly created skins in the skin inspector
7 Months Ago
Merge from Medieval_Metal_Double_Door
7 Months Ago
Update id's to fix conflict with knight armour
7 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
7 Months Ago
Id's, categories
7 Months Ago
Merge from main
7 Months Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots