reporust_rebootcancel

130,014 Commits over 4,140 Days - 1.31cph!

10 Months Ago
merge from fix_map_zoom_numbers -> main
10 Months Ago
Fix map grid text labels not rendering properly depending on zoom & map size - this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500) - however the grid is now is correctly centered on the map - number of grids = Floor(MapSize * 7 / 1024) - size per grid = MapSize / number of grids This also fixes teleport2grid not working on certain map sizes (like 3500) - this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
10 Months Ago
Battering ram cabin detailed colliders
10 Months Ago
Tweaked terrain blend settings on small arctic rock formations
10 Months Ago
Add debug convar for fire melee, fix some events being dropped
10 Months Ago
wolf sound updates
10 Months Ago
Fix error caused by adding already present key to dictionary, fix distance check being inverted
10 Months Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
10 Months Ago
Fix NRE caused by dictionary trying to add an already present key
10 Months Ago
Fix wolf circling corpse for a long time sometimes when moving to eat
10 Months Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
10 Months Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
10 Months Ago
Fixed LOD issues in rock_formation_huge_e
10 Months Ago
Merge from fix_get_building_priv -> main
10 Months Ago
Fixed paddling pool water being invisible inside canyons
10 Months Ago
updated attachment targets, also turned viewmodel renderer back on
10 Months Ago
Raised steering wheel for animation test
10 Months Ago
Shader fixes
10 Months Ago
Meta files
10 Months Ago
Fixed pivots on driver cabin items
10 Months Ago
Script auto updates / compile fixes
10 Months Ago
Separated assets for placeholder animation
10 Months Ago
Moved battering ram hardware out of placeholder folder
10 Months Ago
sks balance + setup
10 Months Ago
Added battering ram hardware to entity, updated models and materials
10 Months Ago
Battering ram door wip settings
10 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
10 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
10 Months Ago
backpack skin icon fix
10 Months Ago
merge from t1smg
10 Months Ago
manifest
10 Months Ago
manifest.json and packages-lock.json
10 Months Ago
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10 Months Ago
TMP_ script changes
10 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
10 Months Ago
CurrentVersion.cs
10 Months Ago
ProjectVersion.txt
10 Months Ago
merge from main
10 Months Ago
disabled_halloween24 -> main
10 Months Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
10 Months Ago
compile fix
10 Months Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
10 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
10 Months Ago
Add combined versions
10 Months Ago
IsTipping wont be called if tipped
10 Months Ago
Adding in the gestures
10 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
10 Months Ago
merge from save_260
10 Months Ago
merge from main
10 Months Ago
reapplying 106957 t1smg