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130,014 Commits over 4,140 Days - 1.31cph!

10 Months Ago
If tipping over turn on a trigger to hurt players inside
10 Months Ago
Siege tower now sets flag should it be tipped over
10 Months Ago
Battering ram door prefab
10 Months Ago
t1 smg balance and techtree
10 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
10 Months Ago
Battering ram back door physics tests
10 Months Ago
Add top secret hidden feature to wolves
10 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
10 Months Ago
Merge from main
10 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
10 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
10 Months Ago
Gesture Pack store page
10 Months Ago
Codegen/manifest
10 Months Ago
- Adjusted wind amplitude - Adjusted connection points
10 Months Ago
Fixed TransformLineRenderer NRE
10 Months Ago
Enable horse siege harness if is towing flag enabled
10 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
10 Months Ago
Fixed the siege harness in testridablehorse after the merge
10 Months Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
10 Months Ago
Battering ram constructable prefab stages
10 Months Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
10 Months Ago
merge rom dpv_player_animation_edit
10 Months Ago
merge from trainyard_water_tower_fix
10 Months Ago
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10 Months Ago
merge from train_caboose_disposal_error
10 Months Ago
re-enabled flowMovementScale on kayak
10 Months Ago
merge from main
10 Months Ago
Applied PostIK to the updated SMG FX prefabs.
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Add placeholder wolf eating sounds
10 Months Ago
Fix pragma restore 414 being in the wrong place
10 Months Ago
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10 Months Ago
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10 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
10 Months Ago
Updating battering ram frame models
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
10 Months Ago
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10 Months Ago
Mag drop stuff
10 Months Ago
Merge from main
10 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
10 Months Ago
Fixed above ground pool water being invisible inside canyons
10 Months Ago
Mag drop.
10 Months Ago
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10 Months Ago
Unparented mag drop from the bolt.
10 Months Ago
Barrel attachment offsets Ejection tweak.
10 Months Ago
Also hide side flash in ADS.
10 Months Ago
Various viewmodel fx polish/fixes.
10 Months Ago
Bounding box fix.
10 Months Ago
Anim event fix.