reporust_rebootcancel

130,064 Commits over 4,140 Days - 1.31cph!

10 Months Ago
Merge: from main Tests: none
10 Months Ago
Some general cleanup, moved tool to Tools/Cinematic/Pose Tools
10 Months Ago
Added Undo support to Pose selected, pose random and paste pose options
10 Months Ago
Merge: from requesttrees_spike This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server. Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
10 Months Ago
Avatar field in PoseTools will now persist between editor restarts (saved in EditorPrefs)
10 Months Ago
Fixed copy/paste buttons not working in PoseTools
10 Months Ago
merge from kayak_perf_fix
10 Months Ago
merge from icesheet_fix
10 Months Ago
Merge: from main Tests: none
10 Months Ago
merge from oases_topology_fixes
10 Months Ago
merge from optimize_hbhf
10 Months Ago
merge from voice_chat_cctv
10 Months Ago
Merge from main
10 Months Ago
merge from world_update_2
10 Months Ago
merge from nuking_old_cliffs_in monuments
10 Months Ago
merge from halloween24
10 Months Ago
merge from main
10 Months Ago
10 Months Ago
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Large surface tuning
10 Months Ago
Merge from main
10 Months Ago
Iterating. Large wall variant.
10 Months Ago
Add refresh button to the top of the era editor to refresh all items - used if you change prefabs without using GUI
10 Months Ago
Don't show redirect items in era editor window When checking if a redirect's era, use the redirects era
10 Months Ago
Set 600/1000 items to a sensible default era
10 Months Ago
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
10 Months Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
10 Months Ago
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10 Months Ago
Remove 'radioactivity changed' editor log
10 Months Ago
radioactive_changed_removal -> main
10 Months Ago
Ensured correct connection is put in sphere should the secondary connections be close enough to other players
10 Months Ago
Add new anims to wolf
10 Months Ago
Mods for surface mounted explosions.
10 Months Ago
Adding new v3 anim folder to playerUpdate branch
10 Months Ago
Merge from analytics_add_persistent_work_queue
10 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
10 Months Ago
Cache and pass the Remote Control Entity position into GetSecondaryConnectionsWithin
10 Months Ago
Fix server build error
10 Months Ago
report_copy_steamid -> main
10 Months Ago
Added copy button to F7 report menu. Allows you to copy SteamID of player you are going to report
10 Months Ago
The wolf can now lie down or scratch its ears instead of just standing still
10 Months Ago
Optim: Avoid expensive reserializations when trees de-/spawn - Controlled by TreeManager.UseLazySerialization, enabled by default - Tracked by LazyUpdate scopes - Simplifies some profiling scope names - Added OnTreeDestroyed profiling scope This should save us 0.25ms per cell reserialization on larger worlds. Tests: local multiplayer session, connected, destroyed a tree, reconnected. Confirmed tree impostor wasn't there and profiling scopes showed lazy serialization. Disabled lazy serialization and reconnected - still good and no spikes in profiler on chopping down trees.
10 Months Ago
Battering ram constructable prefab and item setup Fixed missing animator
10 Months Ago
Add missing files
10 Months Ago
Add era convar Restrict items showing up in crafting menu depending on era Work on era editor window to change item era easily (WIP because implemented on laptop) Add tags to a bunch of items & assign era to a bunch of obvious items
10 Months Ago
Play particle effect when repositioning. Hook up placeholder effect.
10 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)