reporust_rebootcancel

121,156 Commits over 4,018 Days - 1.26cph!

30 Days Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
30 Days Ago
Fixed server sending repair blocked errors in english instead of using the client language
30 Days Ago
merge from softcore_update
30 Days Ago
merge from main
30 Days Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
30 Days Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
30 Days Ago
Reduce tiger damage, but have it inflict bleed
30 Days Ago
add biome overrides for river normal strength, also share biome weight fetching code
30 Days Ago
Add wake disturbance to croc
30 Days Ago
merge from fix_ownership_tape_recorder -> main
30 Days Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
30 Days Ago
Fix croc spamming turn anim
30 Days Ago
Add some more placeholder audio to croc
30 Days Ago
water mask culling progress
30 Days Ago
Jungle river overrides.
30 Days Ago
merge from fix_deployable_corpse_place_lock -> main
30 Days Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
30 Days Ago
merge from softcore_update
30 Days Ago
merge from softcore_update/deployable_corpse
30 Days Ago
Fixed vending machine gibs not using skins
30 Days Ago
Combined gibs mesh for all corpses Cleanup, fixes
30 Days Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
30 Days Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
30 Days Ago
Removed GibsSimulator component on retro tc corpse (editor component)
30 Days Ago
Added vending machine corpse
30 Days Ago
Enabled GPU instancing.
30 Days Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
30 Days Ago
merge from high_walls_skins
30 Days Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
30 Days Ago
merge from high_walls_skins
30 Days Ago
Whitelisted furnaces, building blocks and barricades NRE fix
30 Days Ago
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30 Days Ago
merge from high_walls_skins
30 Days Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
30 Days Ago
gantry pipe end flipped variation. updated textures too
30 Days Ago
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30 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
30 Days Ago
merge from main
30 Days Ago
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30 Days Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
30 Days Ago
Merge from parent
30 Days Ago
Layer fix
30 Days Ago
trawler greybox progress
30 Days Ago
Merge from ent_setup
30 Days Ago
Skeleton.Snake fix
30 Days Ago
Some entity tweaks
30 Days Ago
fix compute shader error