reporust_rebootcancel

158,662 Commits over 4,566 Days - 1.45cph!

21 Days Ago
vending_ui_fixes -> main
21 Days Ago
Fix 'add sell order' exceeding stack size
21 Days Ago
Fix always showing 1x when hovering over things in the vending ui
21 Days Ago
merge from main
21 Days Ago
electronic chessboard; - ran manifest and localization - ms texture
21 Days Ago
electronic chessboard; - textures updated - prefab updated - icon updated - converted to metalsmooth for transmission benifits - updated skins
21 Days Ago
merge from flexvirtualscroll_optim
21 Days Ago
merge from uicompass_optim
21 Days Ago
boomerang_damage_fix -> main
21 Days Ago
Fix boomerang not doing any real damage to BaseNPC2
21 Days Ago
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21 Days Ago
scrap king - updated colliders
21 Days Ago
Small Cleanups
21 Days Ago
Merge from render_pipeline_testing
21 Days Ago
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
21 Days Ago
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21 Days Ago
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
21 Days Ago
pt_boat_turret_rewrite -> turret_viewmodels
21 Days Ago
Revert CodeGen
21 Days Ago
CodeGen
21 Days Ago
Merge from terrain_config_load
21 Days Ago
Compile fix
21 Days Ago
pt_boat_turret_rewrite -> main
21 Days Ago
Fixed animal footstep sounds not playing until its first idle animation finished
21 Days Ago
merge setflags_fix
21 Days Ago
enable for triangle frames and foundations as well
21 Days Ago
Merge from render_pipeline_testing
21 Days Ago
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21 Days Ago
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
21 Days Ago
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21 Days Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
21 Days Ago
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
21 Days Ago
Merge from terrain_config_load
21 Days Ago
Terrain config swap state debugging
21 Days Ago
main -> pt_boat_turret_rewrite
21 Days Ago
storage box - fix component storage box bounds causing block by wall
21 Days Ago
Merge from batch_renderer_group
21 Days Ago
Fixed boars bulls cows and wolves having 4 left foot
21 Days Ago
merge from console_autocomplete_improvements
21 Days Ago
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
21 Days Ago
Fix console autocomplete match scoring, now suggests shortest / exact match first
21 Days Ago
merge from animated_entity_headroom
21 Days Ago
merge from main
21 Days Ago
electronic chessboard - model updates - texture updates - prefab updates
21 Days Ago
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
21 Days Ago
merge from Livestock_animals
21 Days Ago
merge from main
21 Days Ago
merge from automated_testing/client
21 Days Ago
Compile fix