reporust_rebootcancel

158,667 Commits over 4,566 Days - 1.45cph!

22 Days Ago
enable tip by default again
22 Days Ago
merge from main
22 Days Ago
Fixed copypaste erroring when pasting invulnerable entities
22 Days Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
22 Days Ago
biofuel_generator_pool_fix -> main
22 Days Ago
Fix biofuel generator pooling bug
22 Days Ago
merge from horse_optims
22 Days Ago
merge from main
22 Days Ago
Compile fix
22 Days Ago
merge from buildingplan_deploy_fix
22 Days Ago
firecracker drop vm anim edited
22 Days Ago
Fix incorrect shot settings
22 Days Ago
merge from wounded_sound_fix
22 Days Ago
update softcore_tc_limit/map_icons
22 Days Ago
Minor shadow changes/fixes
22 Days Ago
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22 Days Ago
Some formatting
22 Days Ago
Merge from livestock_animals
22 Days Ago
Fix viewmodel drop animations not playing for spectators
22 Days Ago
Merge from livestock_animals
22 Days Ago
Merge from render_pipeline_testing
22 Days Ago
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
22 Days Ago
Update deploy tool
22 Days Ago
Fix a 10 year old bug causing the wounded first person sound to never play in builds, only in editor outside the Bootstrap scene Caused by it getting requested before the SoundManager was initialized, since 2016 Lowered its volume by 50% because it was really loud https://files.facepunch.com/cipeax/2026/October/07_17-10-DesertedLimpet.mp4
22 Days Ago
merge from main -> softcore_tc_limit
22 Days Ago
Merge from main
22 Days Ago
Removed the RRP option from the experimental tab, also removed the Shadow Caching disabled the shadow caching toggle, as it currently isn't supported on RRP
22 Days Ago
merge from optimize_world_server_clear/maps -> main - only the server clearing WorldSerialization maps part, not the later NativeArray changes
22 Days Ago
exported flare/molotov vm/3p drop anims
22 Days Ago
Refactor world.maps.Clear() -> ClearMaps()
22 Days Ago
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22 Days Ago
Fix a rare BasePlayer.OnDied NRE when using the admin injure command
22 Days Ago
Merge from wind_motion_vectors
22 Days Ago
merge from baseplayer_ondied_nre_fix
22 Days Ago
Merge motion vector fixes
22 Days Ago
Fix artifacts at screen edges when motion blur is enabled
22 Days Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
22 Days Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
22 Days Ago
Fixed server hip movement causing the horse to never sleep (regression from 167107 Fixed dismounted horses keeping their head turned and hip braced
22 Days Ago
- Remove supersampling when creating icons (huge performance boost) - Disable categories with no extra options
22 Days Ago
Merge: from netmsg_loadmap - Buildfix Tests: compile sim
22 Days Ago
Buildfix: move client-var into CLIENT scope Tests: compiler simulator
22 Days Ago
Fixed pooling bugs messing with horse animations
22 Days Ago
Merge from render_pipeline_testing
22 Days Ago
Default gamepad support enabled to true
22 Days Ago
Combined all of the Deferred Rendering Debugger overlays into 1 drop down field, as only 1 can be active at a time
22 Days Ago
Merge: from netmsg_loadmap - Update: reimplement network message as a client RPC Tests: reloaded playground in C+S editor
22 Days Ago
Update: replace bespoke network message with a player client RPC Tests: reloaded playground in C+S editor
22 Days Ago
Converted the camera debug pass to an unsafe pass
22 Days Ago
Fixed the flipped UVs when sampling the rendering layer texture during the shadow debug overlay pass