reporust_rebootcancel

130,430 Commits over 4,140 Days - 1.31cph!

1 Year Ago
Merge from world_update_2
1 Year Ago
Merge from waterwell_update (for initial playtest)
1 Year Ago
Fixed NPC shopkeeper not respawning
1 Year Ago
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1 Year Ago
Manually reimplemented the vending machine changes on this branch
1 Year Ago
Allow a bigger range of angles before considering a wagon collision to be a side hit. Fixes not being able to push wagons that are parked on relatively tight corners
1 Year Ago
Fixed pushed wagons tending to zoom away when a heavy locomotive pushed them. Now limiting the velocity change based on the speed of the closest colliding train.
1 Year Ago
Merge from parent (many merge issues, will need some fixing)
1 Year Ago
Don't use rigidBody.velocity for trains. It's always zero (kinematic). Now passing correct velocity data.
1 Year Ago
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1 Year Ago
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1 Year Ago
Unsaved
1 Year Ago
Parent merge
1 Year Ago
HCR attack prefab & related files.
1 Year Ago
Merge from main
1 Year Ago
Merge from world_update_2
1 Year Ago
Merge from main
1 Year Ago
Created basic setup for static planter box: Will grab all available sockets at startup, pick a random plant from a list and spawn them on the traditional deploy sockets
1 Year Ago
Radioactive water~ Looting player will now be irradiated whilst looting a dead/alive player that has large amounts of radioactive water on them (this only happens in the looting window) Items now have some standardised methods to look for radiation amounts. For the time being these are only > 0 if the item has a ContainerRads item mod Much cleaner routing through BasePlayer-Client.Looting as well as LootableCorpse New file to specifically deal with these radiation changes on BasePlayer Splashable now uses new methods Route radiation check updates through PlayerLoot::SendUpdate to further prevent unneeded calculations
1 Year Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
1 Year Ago
Track rcon disconnects during a frame Changed rcon.ssl and rcon.sslpwd to be consistent with other command line option switches (can use - or +) Set a default rcon password while in the editor
1 Year Ago
merge from preventbuilding_dungeons_fix
1 Year Ago
Revised my AttachedMonument field change so we don't lose any already assigned monuments
1 Year Ago
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo Fixes barricades deployable in Underwater Labs
1 Year Ago
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly
1 Year Ago
Allow wolves to target other wildlife again, fix errors when target dies while circling
1 Year Ago
Optimize wolves LoS checks (ignore other wolves, spread computations over multiple frames, pool sight events), also ignore players in safe zones
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_weapon_mod_avg -> main
1 Year Ago
Fixed broken rad counts from container Amounts update on changed instead
1 Year Ago
digital clock sounds
1 Year Ago
merge from itempool_fix
1 Year Ago
Fixed items not resetting their flags when entering the pool, fixes the cooking icon appearing on recycled items also reset contents and parent ItemContainer for safety
1 Year Ago
Fixed some properties of weapon mods using average instead of multiplying scalars together - example: 8x scope + GCO was going from +50% recoil -> +30% recoil instead of +65% recoil
1 Year Ago
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
1 Year Ago
Tweak slope conforming
1 Year Ago
viewmodel updates
1 Year Ago
Fix inverted transition in wolf fsm
1 Year Ago
Player loot method to grab rads
1 Year Ago
'refillvitalsall' command now includes spawned bots Codegen
1 Year Ago
Rerouted to ItemContainer instead
1 Year Ago
updated 3p anims, updated world model anims
1 Year Ago
DPV socket excludes artifical water - InWater socket mod allows exclusion of artifical water - added separate error when socket requires a body of water
1 Year Ago
Fixed a bug crashing the editor on start ModInit was too early for ItemManager?
1 Year Ago
Water volumes report correct overallDepth from WaterInfo - measured against the bottom of the volume or a cut-off plane
1 Year Ago
GCO techtree reduced homing missile launcher research cost
1 Year Ago
Restored WallpaperPlanner OnFrame null checks removed in 103779
1 Year Ago
Attempt at routing rad amounts through item containers
1 Year Ago
merge from wallpaper