reporust_rebootcancel

130,472 Commits over 4,140 Days - 1.31cph!

1 Year Ago
merge from world_update_2
1 Year Ago
Rowboat.Population avoids "Decor" topology
1 Year Ago
subtracting 103750 getignore_optimisations
1 Year Ago
Sunburn underwear
1 Year Ago
separated client/server compile fix for DPV
1 Year Ago
merge DPV fixes
1 Year Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
1 Year Ago
Added RadialBlur to AlwaysIncludedShaders
1 Year Ago
Enabled Mountain toplogy use on lakes unique environments
1 Year Ago
merge from main
1 Year Ago
reduced rotate amount in viewmodel
1 Year Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
1 Year Ago
Bugfix: RCon test page now works It's barebones, but enough. Tests: tested in local session, could see commands take effect
1 Year Ago
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
1 Year Ago
merge from gco - WIP
1 Year Ago
DPV uses correct WaterLevel test for getting player WaterFactor
1 Year Ago
Weekly Skins
1 Year Ago
merge from main
1 Year Ago
Cover performance critical code with time warnings
1 Year Ago
Merge from world_update_2
1 Year Ago
Erosion proof of concept
1 Year Ago
merge from getignore_optimisations
1 Year Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
1 Year Ago
merge from store-ui-dlc-pages
1 Year Ago
merge from workshopeditor_improvements
1 Year Ago
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
1 Year Ago
Added ParticleSystemPostIK + some temp files
1 Year Ago
Merge TrainDecouplingImprovements -> main
1 Year Ago
Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
1 Year Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
1 Year Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
1 Year Ago
walllpaper sounds
1 Year Ago
Frontier hazmat backpiece removed when backpack is equipped
1 Year Ago
Increased edit panel scroll sensivity
1 Year Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
1 Year Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
1 Year Ago
Localized voice props dlc store page
1 Year Ago
gco sound
1 Year Ago
Localized soundtrack and sunburn dlc store page
1 Year Ago
Localized instruments dlc store tab
1 Year Ago
merge from doorcontroller_pickup_door_fix
1 Year Ago
Picking up a door with a door controller attached now gives you back the door controller
1 Year Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
1 Year Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
1 Year Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
1 Year Ago
merge from dropped_item_perf_improvements
1 Year Ago
Missing Radiation files
1 Year Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
1 Year Ago
New: Initial version of Save Viewer It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
1 Year Ago
Clean: simplify code in WhatUsesThis.ParsePrefab Tests: none, trivial changes