reporust_rebootcancel

134,590 Commits over 4,324 Days - 1.30cph!

12 Months Ago
Merge from main
12 Months Ago
exported more snake anims
1 Year Ago
updated ak entity hold info offset
1 Year Ago
Compile fixes
1 Year Ago
Auto refresh item lists when convar changes
1 Year Ago
Added environment volume support for objects rendered via the forward base pass
1 Year Ago
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
1 Year Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
1 Year Ago
updated ak47 entity hold info offset
1 Year Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
1 Year Ago
exported crocdile sprint, sprint attack, intimdate and turning anims
1 Year Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
1 Year Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
1 Year Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
1 Year Ago
Fix shields not being usable again if they are fully broken and then repaired
1 Year Ago
Fix capitalization
1 Year Ago
Fixed "removed" section of changelog using bold font
1 Year Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
1 Year Ago
Merge from main attempt 2
1 Year Ago
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
1 Year Ago
merge from primitive
1 Year Ago
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed incorrect label on shield info panel (dmg protection)
1 Year Ago
Fixed typo on catapult ammo item desc, removed extra spaces
1 Year Ago
Fixed propane bomb and firebomb both missing their item information panel
1 Year Ago
Fixed ballista reload animation still playing locally after dismounting
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up
1 Year Ago
Cherry pick 112675 - fix medieval barricade unlocking
1 Year Ago
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1 Year Ago
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1 Year Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
1 Year Ago
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1 Year Ago
Updated avatar source for ak anims
1 Year Ago
Added debug anim controller for testing raw anims
1 Year Ago
improved primitive gamemode loot spawns for airdrop/hackable crate
1 Year Ago
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1 Year Ago
Ak and sar customspineoffset updates
1 Year Ago
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1 Year Ago
track the era in analytics
1 Year Ago
Add colors in inventory prefab