reporust_rebootcancel

134,062 Commits over 4,293 Days - 1.30cph!

60 Days Ago
Remove ramp sockets from hulls
60 Days Ago
Fixed Get Network Time compile error
60 Days Ago
Revert hull_square, fucked it.
60 Days Ago
Mege from parent
60 Days Ago
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60 Days Ago
merge from boat_building
60 Days Ago
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60 Days Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
60 Days Ago
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60 Days Ago
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60 Days Ago
Scene2prefab on all floating cities
60 Days Ago
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2 Months Ago
casino creak sounds and volume changes
2 Months Ago
Fixed boat scientist all sleeping when the boat driver dies
2 Months Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
2 Months Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
2 Months Ago
Play codelock effects/sounds for steering wheel
2 Months Ago
boat steering anim update
2 Months Ago
single 50cal turret mount/dismount changes
2 Months Ago
merge from space_checking_ore_spawners -> main
2 Months Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
2 Months Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
2 Months Ago
Diving Mask repose
2 Months Ago
Space LR300 - updated worldmodel with LODs
2 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
2 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
2 Months Ago
Do not save the boats spawned by ghost ship hackable crates
2 Months Ago
merge from hackablecrate_boats_fix
2 Months Ago
Variable Zoom Scope LOD0 Refresh
2 Months Ago
Added a null check in EnableScientistBrains for safety
2 Months Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
2 Months Ago
edited vm lr300 space anims
2 Months Ago
Fixes and optimisations for can accept mission checks
2 Months Ago
ore box updated with preliminary material and baked lowpoly geo
2 Months Ago
merge from deep_sea
2 Months Ago
Cocoknight armor repose
2 Months Ago
merge from boat_building
2 Months Ago
Holding shift disables rotation snapping
2 Months Ago
exported updated lr300 3p anims
2 Months Ago
re-added decal mask 0 to space station skin
2 Months Ago
Merge from parent
2 Months Ago
merge from boat_building
2 Months Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
2 Months Ago
subtracting 137641 - got errors on play
2 Months Ago
Merge from naval_update
2 Months Ago
Spotlight to prefab.
2 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
2 Months Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
2 Months Ago
Codegen
2 Months Ago
balloon skinviewer 3d model and prefab