121,151 Commits over 4,018 Days - 1.26cph!
rug_deployment_fix -> main
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
Merge: from treemanager_oob_nre
- Fixes NRE caused by trees close to the edge of the world
Tests: throw away unit tests that sampled edges of the tree manager's grid
Bugfix: Properly calculate grid dimensions for TreeManager
Fixes NRE caused by trees close to/outside of world bounds (modded)
Tests: throw away unit tests that sampled edge locations
crossbow_arrow_fix -> main
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow)
- Added Mesh Cull for the arrow
Correct arrowhead now turns on when Crossbow is placed into turret
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Rework dart effects vital UI
Merge from fast_debug_draw: More fixes
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
Skin pass for player rig update sash
unpack all clothing prefabs for vertical slice :(
Merge: from active_tooltip_nre
Logs to help track down mystery NREs.
Tests: booted into bootstrap scene
Update: reinforce Tooltip language changing logic
Instead of throwing an NRE report an error. I don't see how we can end up in this situation, but our logs show it can rarely happen.
Tests: booted into bootstrap scene
Merge from jungle_update (fix compile errors)
seismic_sensor_radiusvolume -> main
Visualise seismic sensor range when placing
Added playermodelskin to male body lods
Beehive Nuceli can now be composted
Allow Bota Bag in Fridge
Allow Honeycomb in Fridge
shelter_icon_scale -> main
Make Legacy Shelter icon a more sensible size
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
Also deform spine on croc snap attack
Merge: from baseplayer_dispose
- Fixes the error log spam on staging
Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors
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Fix animations being re-imported multiple times
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
Merge from fast_debug_draw: Fix memory leak in DamageTracker
Fixed memory leak in DamageTracker
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame.
updated prefab and relevant models
Merge from softcore_update