reporust_rebootcancel

121,151 Commits over 4,018 Days - 1.26cph!

40 Days Ago
rug_deployment_fix -> main
40 Days Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
40 Days Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
40 Days Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
40 Days Ago
crossbow_arrow_fix -> main
40 Days Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
40 Days Ago
Correct arrowhead now turns on when Crossbow is placed into turret
40 Days Ago
Remove debug drawing
40 Days Ago
▆▉▆▆▅ ▊▋▋▇ ▊▇▉▍▌▌_█▍▇▆▊▄▉▌▄_▋▊█▌▉▇▅
40 Days Ago
▋▆▉ ▍▊▋▇▆▅_▆▊▋▆▇▅▌█▋_▆▆▌▇▊▊▊_▍▉▆ ▆▉▋▋▄▅, ▄▊▄█▆▅ ▉▌ ▉▋ ▌▉▇▌▆█▅█▋▋ ▌█▊▍ ▇▊▆ ▄▍▊ █▍▊▄▇█▋, ▍█▄▊▄▌▌▌▄ ▉▊ ▍▋ █▆ ▄▆▇ ▉▄▅▅▉▍█▌
40 Days Ago
Rebase to current main
40 Days Ago
Merge from main
40 Days Ago
Rework dart effects vital UI
40 Days Ago
Merge from fast_debug_draw: More fixes
40 Days Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
40 Days Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
40 Days Ago
merge from jungle ruins
40 Days Ago
Skin pass for player rig update sash
40 Days Ago
unpack all clothing prefabs for vertical slice :(
40 Days Ago
Merge: from active_tooltip_nre Logs to help track down mystery NREs. Tests: booted into bootstrap scene
40 Days Ago
Update: reinforce Tooltip language changing logic Instead of throwing an NRE report an error. I don't see how we can end up in this situation, but our logs show it can rarely happen. Tests: booted into bootstrap scene
40 Days Ago
Female head LODs
40 Days Ago
Merge from jungle_update (fix compile errors)
40 Days Ago
Fix other compile errors
40 Days Ago
Fix compile error
40 Days Ago
seismic_sensor_radiusvolume -> main
40 Days Ago
Visualise seismic sensor range when placing
40 Days Ago
Added playermodelskin to male body lods
40 Days Ago
Male head lods
40 Days Ago
nuclei_compost -> main
40 Days Ago
Beehive Nuceli can now be composted
40 Days Ago
fridge_additions -> main
40 Days Ago
Manifest
40 Days Ago
Allow Bota Bag in Fridge Allow Honeycomb in Fridge
40 Days Ago
shelter_icon_scale -> main
40 Days Ago
Make Legacy Shelter icon a more sensible size
40 Days Ago
Male body LODs
40 Days Ago
Merge from jungle_update
40 Days Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
40 Days Ago
Also deform spine on croc snap attack
40 Days Ago
Merge: from baseplayer_dispose - Fixes the error log spam on staging Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors
40 Days Ago
█▄▅▉▌▅: ▊▊▌▇▌█▅▅▊▍ ▋▄▆ ▋▆▋▋█▅██ ▉▉▇▌▉▍▇▋▅▄▊▆ ▆▋ ▅█▌▇▋█ ▇▌▌▄ ▊▆ ▊▌▋▆ ▊▇█▋▄ ▅█▉ ▇█▌▇█ ▍▅▋▄ ▄▅▆▍▄: █▍▅▊▋ ▇ ▅▆▇█▄▌ ▇▆▌▉▊▄▍, ▇▄▇ ▊▍█▍▍▍ ▆▊▋█▇▊▍█▉█▇▅, ▇▅▄▇▆▉▉▌▌ █▇ - ▄▆ ▊▍▄▇▅▆
40 Days Ago
Fix animations being re-imported multiple times
40 Days Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
40 Days Ago
Merge from jungle_update
40 Days Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
40 Days Ago
Merge from main
40 Days Ago
Fixed memory leak in DamageTracker
40 Days Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
41 Days Ago
Merge from softcore_update