reporust_rebootcancel

127,077 Commits over 4,201 Days - 1.26cph!

41 Days Ago
increased rudder torque-control strength, set default control scheme to that for now
41 Days Ago
- Fix detail mesh being built but not assigned - Add option to specify whether or not we want to build the detail mesh - Remove sample detail mesh height param from SamplePosition (recast will always use the detail mesh if it exists anyway when sampling)
41 Days Ago
- Fix chunk bounds being incorrect - Add option to debug sample the detail mesh height (it seems to not be working)
41 Days Ago
Merge from main
41 Days Ago
merge from boat_building
41 Days Ago
third option on rudder control, bit of debug vis cleanup
41 Days Ago
- Multithread in C++ instead of C# as it's simpler to avoid allocs - Make navmesh build not generate any garbage - Add option to sample detail navmesh height - Tick navmesh from ServerMgr instead of letting unity decide
41 Days Ago
Fix wall cabinet not showing media
41 Days Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
41 Days Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
41 Days Ago
Much better avoidance results - higher speed in general
41 Days Ago
manifest
41 Days Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
41 Days Ago
Fixed server compiler errors
41 Days Ago
Merge from main
41 Days Ago
Setup triangle floor block and add to boat building planner.
41 Days Ago
Added new default texture streaming settings in the Quality Settings
41 Days Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
41 Days Ago
naval_update -> scientist_boat_ai
41 Days Ago
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41 Days Ago
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41 Days Ago
PT Collision update
41 Days Ago
v4 explosives entity, hold type and animation updates
41 Days Ago
Only tick steering update when a player is mounted to the wheel
41 Days Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
41 Days Ago
merge from indirect_instancing_toggle
41 Days Ago
Restrict Indirect Instancing ConVars to debug builds only
41 Days Ago
Add the video for the pack
41 Days Ago
merge from store-updates-sept2025
41 Days Ago
Progress
41 Days Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
41 Days Ago
Casino progress
41 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
41 Days Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
41 Days Ago
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41 Days Ago
Set dressing supplies barge VERY WIP
41 Days Ago
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41 Days Ago
Change it to as attachment - to match the storage containers
41 Days Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
41 Days Ago
41 Days Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
41 Days Ago
Restore stomped killbees command
41 Days Ago
Progress backup
41 Days Ago
Some wip placement checks