reporust_rebootcancel

124,676 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Updated my inventory loadout with homing rockets
2 Years Ago
Fixed homing rockets not being able to lock onto player helicopters
2 Years Ago
Use first person with arms view while flying the parachute, use new IK fix for first person arms so it all syncs up nicely
2 Years Ago
Fixed flare FX behaviour problems
2 Years Ago
Minor flares edit
2 Years Ago
New flare use input for pilot. Uses up a flare and shows flare FX. No functionality vs. rockets yet. +Manifest.
2 Years Ago
Merge from main
2 Years Ago
Fix multidraw convar so it's enabled by default Cache meshes so we don't copy the same one to the GPU multiple times Add memory usage of multidraw buffer
2 Years Ago
Fixed some issues in the last commit
2 Years Ago
Don't do hand IK during the parachute deploy animation Added new SetParameterAnimatorBehaviour component, should be useful in the future
2 Years Ago
added anim for canopy with handles tucked in
2 Years Ago
radar lock alarm audio files
2 Years Ago
Add an extra shader param to StandardMap to overlay detail on the map
2 Years Ago
IK hands to handles (still a bit broken during the deploy, will fix next)
2 Years Ago
increased player input scale ( after dampening player anims)
2 Years Ago
player parachute updates
2 Years Ago
Add clan.editsRequireClanTable convar so servers can enable clan edits from anywhere
2 Years Ago
Scrap heli minor population convar fix
2 Years Ago
Cherrypick 86751 & 86767 (compile & shader fixes)
2 Years Ago
Tool to list all shaders (so we know what shaders to pay attention to)
2 Years Ago
Fix shaders to make cliffs work with multidraw Set default mode of copying meshes via GPU (CPU mode has incorrect indicies for cliffs)
2 Years Ago
Fixcars convar adds flares. Manifest update.
2 Years Ago
parachute sounds
2 Years Ago
Merge Main -> AttackHeliFlares
2 Years Ago
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
2 Years Ago
Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
2 Years Ago
chute anims and animator update
2 Years Ago
Merge HAB Armor Damage -> Main
2 Years Ago
Set up HAB armour damage visuals
2 Years Ago
Protection redirect test
2 Years Ago
Standardize the way we detect meshes with read/write disabled
2 Years Ago
Merge Bill's hammer repair branch. Removed my commented debug logs.
2 Years Ago
Armor now modifies HAB health directly. Armor entity forwards damage to parent HAB. Save/load support.
2 Years Ago
Fix compile error
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Mark instancing meshes readable
2 Years Ago
Change path of prefab converter to only prefabs to speed it up
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Add `upload_multidraw_meshes_mode = 0` to control whether meshes are uploaded via the CPU or GPU default to CPU upload meshes
2 Years Ago
Mark meshes readable for instancing
2 Years Ago
Add tool to ensure every single mesh used for instancing is marked read/write enabled
2 Years Ago
exported edited homing missile launcher rig and view model animations
2 Years Ago
Fix global entities being hidden when leaving network range
2 Years Ago
Cherrypick 86740 (ensure mesh is uploaded to GPU)
2 Years Ago
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
2 Years Ago
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
2 Years Ago
Fix twig foundation having renderers disabled in prefab
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
merge from global_networked_bases
2 Years Ago
Fix server compile error