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154,398 Commits over 4,536 Days - 1.42cph!

50 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
50 Days Ago
more pooling state resetting
50 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
50 Days Ago
jukebox - minor micro polish on game model
50 Days Ago
Model, entity, and textures for halloween garland (WIP)
50 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
50 Days Ago
Fix sound positions
50 Days Ago
Ensure cue follows hand prop position + rotation given in animations
50 Days Ago
Fix timesince and car audio not being reset properly
50 Days Ago
Adding initial events for power grid state, fuses, and garages.
50 Days Ago
Improve sound loop stop
50 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
50 Days Ago
Merge from terrain_renderer
50 Days Ago
merge from terrain_parallax_fix
50 Days Ago
Merge from main
50 Days Ago
Merge from PlayerMaintainedMonuments
50 Days Ago
Merge from satellite_crash
50 Days Ago
Merge from satellite_internal_meshfix
50 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
50 Days Ago
revert quality mapping
50 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
50 Days Ago
Gate debug dot to editor only
50 Days Ago
merge from hackweek_sv_pie_menu
50 Days Ago
Added back inventory tab checks
50 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
50 Days Ago
Manifest
50 Days Ago
▋ ▇▇▉▉▅ ▌▋▉▋ ▄▍▍▉
50 Days Ago
50 Days Ago
Thruster item setup
50 Days Ago
adding tripple transition train tunnel part
50 Days Ago
merge from main
50 Days Ago
50 Days Ago
Fix grass
50 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
50 Days Ago
adding small modular train tunnels
50 Days Ago
removing unused station blockouts
50 Days Ago
initial/wip
50 Days Ago
Merge from playermaintainedmonuments
Rin
50 Days Ago
merge from water_wheel_gibs
50 Days Ago
Unsaved changes to animator
50 Days Ago
Add master key to icon generator manifest Update master key icon
50 Days Ago
Update manifest
50 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
50 Days Ago
Merge from main
51 Days Ago
Add dev only terrain depth prepass convar for testing
51 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
51 Days Ago
Fixes after converting ItemManager.Items static -> instance
51 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
51 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
51 Days Ago
Fixed laggy left/right movement in the pool mountable