reporust_rebootcancel

123,979 Commits over 4,171 Days - 1.24cph!

54 Days Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
54 Days Ago
Removed hero logs
54 Days Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
54 Days Ago
▆█▍▄█▇ ▄▊▋▊▆▅▊▊▆▅ ▋▋▋▄█▌▌▉▋ ▇▉▊▋ ▊▊▅▋▇▅
54 Days Ago
Initial experimental set dressing of food market
54 Days Ago
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
54 Days Ago
▊▄█▍▅ ▍▋▅▄ ▋▊▆▆▄▋▄▊▊▊_▄▌▊▄
54 Days Ago
Tooltips for gamemodes and modes
54 Days Ago
▊█▄▉▆ ▅▌▅▌ ▄▅▊▌▄▇▌▋█▉▇_▉▅▊▄▄▌_▉▆▌▄▄▇▍▅
54 Days Ago
automatically close the connection toast when you've joined prevents left over toasts being inside the menu when you hit escape
54 Days Ago
▄▉▍▌▍▉ ▉▊█▍▍▆ ▋█▆▍ ▉▉ █▅▅█▅▄▋▍▍ █▄▊▍▉▋ ▅▊▊▌▄▊
54 Days Ago
update from main
54 Days Ago
Setting up nailgun anims, entity and override controller
54 Days Ago
Home button wont open the home page if we are in game (session instead)
54 Days Ago
Network max health, add debug.setmaxhealth convar.
54 Days Ago
TMP margin fixes
54 Days Ago
Connect modal can respond to larger length server names better
54 Days Ago
Removed unused loading spinner in the generic item modal
54 Days Ago
Reconnect button now works when trying to reconnect to a disconnected server
54 Days Ago
Ensured the needs curosr logic is turned on and off propely
54 Days Ago
Loading screen no longer steals the cursor
54 Days Ago
Social text supports up to 3 digits again
54 Days Ago
Cleaned up 'connecting' and 'disconnecting' messages in the new menu Wired up our toast in all the locations the previous toast was wired up Gives us access to all the regular kick and error messages we had before
54 Days Ago
Setting up m39 anims, entity and override controller
54 Days Ago
merge from main
54 Days Ago
Adding a favourite forces the favourites tab to refresh
54 Days Ago
Allow 'clear all' notifications to hide global notifications as well Persitent data storage for the menu via a json list Only allow global notifications to be permanently cleared Try and reuse ids Add to Bootstrap
54 Days Ago
Add CollateTrainTracks procedural component so the train tracks work
54 Days Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
54 Days Ago
merge from new_menu
54 Days Ago
Restored store search tab
54 Days Ago
Patch info styling
54 Days Ago
Setting up 3p L96 anims, entity and override controller
54 Days Ago
Steam inventory screen search bar Fixed delete twitch drop modal not deleting anything Fixed loading thingy sorting on skin viewer
54 Days Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
54 Days Ago
Style Quick join
54 Days Ago
Tech tree window correctly reinitalises after a code change
54 Days Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
54 Days Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
54 Days Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
54 Days Ago
Compile fix
54 Days Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
54 Days Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
54 Days Ago
T2 primitive and T3 vanilla
54 Days Ago
Update T2 and T1 Primitive
54 Days Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
54 Days Ago
merge from main
Rin
55 Days Ago
Minor biome changes
55 Days Ago
Merge from trimmed_asset_warmup/scene_warmup