reporust_rebootcancel

121,264 Commits over 4,018 Days - 1.26cph!

48 Days Ago
More init refactoring, should support proc gen placement now (in theory)
48 Days Ago
Cherrypick main/sunkenknife
48 Days Ago
Parent merge
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Merge from main
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More save+load work Fixed swings starting at wrong rotation briefly
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Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
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HBHF emission polish & light radiation.
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Cherrypick easter2025/cinematic
48 Days Ago
Merge from easter2025
48 Days Ago
Progress / lotsa material and texture performance optimizations.
48 Days Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
48 Days Ago
Viewmodel setup
48 Days Ago
Increase coarse cull epsilon, and improve debug logs
48 Days Ago
Spawn at the correct position + rotation
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merge into aux5
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test
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Scene change
48 Days Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
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Proper throw setup with eye position validation and racyast before throwing
48 Days Ago
merge from premium_servers
48 Days Ago
subtracting disable_premium
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gantry kit
48 Days Ago
Merge from vram_budget: Improve texture selection
48 Days Ago
Change 4883 texture metadata for streaming
48 Days Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
48 Days Ago
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48 Days Ago
Various fixes to the texture optimisation tools
48 Days Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
48 Days Ago
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
48 Days Ago
merge from main
48 Days Ago
Increase static bite hitbox