reporust_rebootcancel

134,408 Commits over 4,444 Days - 1.26cph!

48 Days Ago
Left align country text in the server browser
48 Days Ago
vending_fixes_2 -> main
48 Days Ago
Phrase fix
48 Days Ago
Add an 'are you sure' popup when clearing all vending orders
48 Days Ago
Fix parachute bag appearing on leg when deployed
48 Days Ago
Fix frosty breath emitting from side of head
48 Days Ago
Can now press the larger area around the cost and sell icons
48 Days Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
48 Days Ago
Hooked up new(?) forearm twist bones in player_model
48 Days Ago
Increased jaw movement when speaking
48 Days Ago
Remove rich text support
48 Days Ago
Seed head updates
48 Days Ago
Skin bundle update (rebuilt on Unity 6)
48 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
48 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
48 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
48 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
48 Days Ago
Make 'sold out' look less ass
48 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
48 Days Ago
Missed file
48 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
49 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
49 Days Ago
Budget NPCNetworking with fsm, senses etc
49 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
49 Days Ago
Cache agent from TryGetAgent
49 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
49 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
49 Days Ago
Add C# bindings for recast corridor
49 Days Ago
Merge from terrain_lowering_nms_large_cave
49 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
49 Days Ago
merge from main/workbench_upgrades
49 Days Ago
workbench upgrade soujnds
49 Days Ago
merge from main
49 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
49 Days Ago
merge from automated_testing
49 Days Ago
Fixed automated test prefabs being shipped to the client bundles
49 Days Ago
Phrase contexts
49 Days Ago
Phrases update
49 Days Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
49 Days Ago
merge from deepsea_loot_balance
49 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
49 Days Ago
Merge from weapon_refresh_salvaged_cleaver
49 Days Ago
merge from deepsea_loot_balance
49 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
49 Days Ago
Fixed deep sea sulfur ore fields respawning metal
49 Days Ago
merge from main
49 Days Ago
First pass of a raiding test recorder
49 Days Ago
Added Salvaged Cleaver sounds
49 Days Ago
Merge from Main
49 Days Ago
merge from main