reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

56 Days Ago
Settings menu dropdown, cleaned up styles
56 Days Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
56 Days Ago
Decay menu options
56 Days Ago
further adjustment
56 Days Ago
Set large furnace and small refinery as demolishable for initial testing.
56 Days Ago
Codelock leak tightness improvements.
56 Days Ago
56 Days Ago
Electric furnace tweaks.
56 Days Ago
cloud/atmosphere/fog interactions, shadows on biome fog
56 Days Ago
Settings scrollbar Toggle tweaks
56 Days Ago
IO bugfixes batch 1
56 Days Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
56 Days Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
56 Days Ago
Wallpaper floor & ceiling pack - updates and tweaks
56 Days Ago
Removing extra default material from coco torso fbx
56 Days Ago
Jungle biome distribution teaks & fixes
56 Days Ago
Settings menu progress
56 Days Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
56 Days Ago
Cocoknight setup
56 Days Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
56 Days Ago
Cocoknight update
56 Days Ago
Cocoknight update
56 Days Ago
Re-enable texture streaming jobs
56 Days Ago
main -> new_menu
56 Days Ago
Updating coco armour female torso prefab with new mesh
56 Days Ago
Re-enable bootstrap check
56 Days Ago
main -> syncvars
56 Days Ago
▊▊▇ ▉▅▍▊: ▉▄▊ ▊▌█▄▉▆▄▇ █▄▆▉ ▄▆▅▊ ▇▇▆▉▍ ▍▅▌▅▄▇▇█▇▄▍▍▋ ▄▅ ▊▋ ▄▊▊
56 Days Ago
texture resize + optimisation
56 Days Ago
Add inventory page
56 Days Ago
56 Days Ago
bee catapult bomb basic prefab setup LODs
56 Days Ago
Separating coco armour torso mesh and updating viewmodel prefabs
56 Days Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
56 Days Ago
█▇▋▋▉▍
56 Days Ago
Setup options styling on main menu
56 Days Ago
Missed files
56 Days Ago
Tab system Wired up home and play Animation transitions
Rin
56 Days Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
56 Days Ago
Merge from foliage_instancing
56 Days Ago
▊▉▊▄▋▉
56 Days Ago
▊▍▆▉▌▌
56 Days Ago
Fixed navigation architecture Setup Page system
56 Days Ago
Settings dropdown
56 Days Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
56 Days Ago
Add check for AsyncGPUReadback support
56 Days Ago
GenericSkin Overlay sub header and styling
56 Days Ago
▇▌█▊█▉▄ ▄█▍
56 Days Ago
Settings menu search bar
56 Days Ago
▋▍█▍▅ ▍▋▉▄ ▌▅▉_▍▆▉▆▆▉▇_▉▍▋▇