reporust_rebootcancel

133,442 Commits over 4,293 Days - 1.30cph!

2 Years Ago
Updating more materials
2 Years Ago
Missed RPC calls file changes
2 Years Ago
Update rowboat collider names to be clearer
2 Years Ago
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
2 Years Ago
Manifest
2 Years Ago
Merge from main
2 Years Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
2 Years Ago
Manifest
2 Years Ago
Added timeout var for flags. Codegen.
2 Years Ago
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not. Can dig with any melee item.
2 Years Ago
Cleanup & refactor anim sync. Codegen.
2 Years Ago
Broke layout Fixed spacing
2 Years Ago
Compile fix
2 Years Ago
▆▊▌▊██▋ ▉▆▄▉▄█▄▋▇▇
2 Years Ago
fixed holster offset issue
2 Years Ago
Merge main
2 Years Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
2 Years Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
2 Years Ago
3p anim and override controller updates
2 Years Ago
Anim test
2 Years Ago
pad color tweaks
2 Years Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
2 Years Ago
pink mat go
2 Years Ago
compound scene update S2P
2 Years Ago
merge from backpacks
2 Years Ago
helipad final art colliders, baked LOD and prefab setup
2 Years Ago
merge from reload_nre
2 Years Ago
City hall backup
2 Years Ago
merge from 3p_speargun_offset_fix/
2 Years Ago
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
2 Years Ago
player update. exported edited crossbow reload anim
2 Years Ago
Cherrypicked all shader-related changes from /main/shader-memory-review2
2 Years Ago
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
2 Years Ago
Cherry picked shader changes from main
2 Years Ago
helipad wip asphalt_b texture set
2 Years Ago
merge from turret_attachments_unpowered_fix
2 Years Ago
merge from burst_icon_belt
2 Years Ago
merge from laser_lod
2 Years Ago
merge from water_container_debugging
2 Years Ago
▉ ▋▆▋█▌ ▌▍▍▆▄▅▇█▄█▌ ▌▄▍▍▇ ▊▍▋▆ ▆▆ ▄▌▌▄▍ ▅▆█▌▊ ▌▇▍▆▌▆▋▆▋▄
2 Years Ago
Merge from copypaste
2 Years Ago
Fixed some rotation and parenting issues
2 Years Ago
Fixed teleport2marker command not working when called from a keybind Passing teleport2marker a -1 argument will now teleport to the last placed marker
2 Years Ago
First pass on a simple entity copy+paste system for QA and media purposes debug.CopyEntitiesInRange takes a name and radius, will copy all entities in the radius using the players position as the reference point debug.PasteEntities takes a name and will paste the target entities, using the plaeyrs current position as the origin IO entities that are included in the paste are rebound locally, so any contained circuits will be recreated Entities are saved in the server directory (EntityCopies folder) and can be reused/saved externally/etc
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Added model pre processor setting default mesh compression off
2 Years Ago
Merge from main
2 Years Ago
Explosive ammo
2 Years Ago
Updated large backpack with a better placeholder (tinted arctic hazmat bag)