reporust_rebootcancel

136,256 Commits over 4,474 Days - 1.27cph!

2 Years Ago
Added Boomerang blockout.
2 Years Ago
mrege from main
2 Years Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
2 Years Ago
named cameras individually
2 Years Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
2 Years Ago
configured ghostsheet with default length constraints
2 Years Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
2 Years Ago
Coastal rocks normal map fixes
2 Years Ago
Coastal rocks / prefabs / LODs and colliders
2 Years Ago
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
2 Years Ago
radtown S2P
2 Years Ago
Added back door anim event sound component on residential door
2 Years Ago
changed door knock sound from metal to wood on residential door
2 Years Ago
fixed missing box colliders on ground floor chimneys in masterhouse
2 Years Ago
fixed electric fan b using fan a collider..
2 Years Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
2 Years Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
2 Years Ago
correct surface type on stairs from walkways set
2 Years Ago
Add proxy wolf2 to manifest
2 Years Ago
Early wolf root motion tests
2 Years Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
2 Years Ago
Removed simplelight from gate prefab.
2 Years Ago
added missing ceiling box collider in recycler room of storage building large
2 Years Ago
fixed AC unit missing collision on roof, was mesh - not prefab
2 Years Ago
moved mesh colliders from LOD0 to parent on radhouse_large
2 Years Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
2 Years Ago
Merge from hood and cuffs
2 Years Ago
Merge from main
2 Years Ago
Small hue tweak on Hobo lights.
2 Years Ago
Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself
2 Years Ago
bunch of tweaks along the way
2 Years Ago
assets gym scene - end?
2 Years Ago
Cleaned up
2 Years Ago
Smol wall vent nudge.
2 Years Ago
Prefab backup
2 Years Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
2 Years Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Moved convar to Effects.hurt for consistency with other image effects. Added option to menu UI under Image Effects.
2 Years Ago
merge from attack_heli_mount_fix
2 Years Ago
merge from io_flooding_fix
2 Years Ago
trike wheels lod3 normal fix
2 Years Ago
merge from ping_estimation_fallback
2 Years Ago
merge from fix_runtime_profiling_pooling_warning
2 Years Ago
updated test cloth mat
2 Years Ago
merge from cargo_kill_triggers_fix
2 Years Ago
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects. (This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
2 Years Ago
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
2 Years Ago
Merge from main
2 Years Ago
Fix player model issues