136,781 Commits over 4,324 Days - 1.32cph!

Today
merge from main
Today
moving the redesigned level to another scene for safer merges across branches
Guns box / model / prefab / lods and textures
Today
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
merge from LNY26/horse_armour_LODs
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
Today
Charcoal Box - texture update
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
Today
Fixed toggling the hidden item buttons resetting your search
Today
Wick improvements. Screen shake tweaks on attack.
Silly Horse Mask Hair, icon update
Today
merge from main
Today
merge from main
Today
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
Today
merge from main
Today
Wick prefab consistency fixes
Today
UGC filtering panel
Today
Adding new horse armour fbx with LODs
Today
Change original fuse animation time to 1s to fix animation timescaling.
Today
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
Today
Merge from naval_update (spawn fixes for island cannons for testing)
Today
anim update for cannon ball position in hand
Fix variable name typo
Merge from main
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
Today
added new sounds for the salvaged sword actions
Today
First pass on giving real weapon entities to new scientists
Today
trumpet anim updates
Today
early layout for the marketplace
Today
sulfur box lods
More fixes to oilrig rhibs being despawned - ready to merge
Today
Vending machine and sculpture UGC widgets
Today
Fixed pivots in kiosk blockouts
Today
exported updated 3p rpg7 reload anim and reload anim events edited
Today
rentable shop b prefab
Today
Prefabbed the kiosk blockouts
Today
added terrain triggers, basic splat and topology painting
Today
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Today
Added legacyconsoletoggle command to open the old console dev tools
Today
Adding burst cloth constraints to LNY armour
Today
grip adjustments to shield
Today
Made non-monster (mesh-draw) renderers toggleable for performance testing
Today
Pattern boomer UGC widget
Today
tweaked burnt fuse effect
Today
Material tweak to suppress the puddle effect on the deep sea islands.
Today
remodelled inside of kiosk C to clean up and make it make more sense
Today
UGC audio widget and edit history panel
Today
Found the bool to include inactive components
Today
Tuba animation updates
Today
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.