136,641 Commits over 4,324 Days - 1.32cph!

Today
legitimately generate shore distances/vectors for the deep sea rather than blitting, no floating city support yet
Today
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
Today
fixed paintball gun WB3 reqirement
Today
Fix scientists not able to go into large oilrig top floor rooms
Today
Add server command to help diagnostic or temporarily fix the "Failed to create agent because it is not close enough to the NavMesh" issue: printOrKillOffNavScientists
Today
Restored horse siege harness
Today
merge from LNY26
Today
Removed horse roadsign armor redirect (was set to itself by accident)
Today
basic non-UVd blockout for rentable kiosk C
Today
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Today
parallelism on DistanceField jobs and TerrainHeightMap sampling, brings total shore vector generation time down to ~5ms
Today
merge from artistpack_storepage
Today
Fixed artist pack sprays showing as a skin of the reactive target in the store page
Today
Removed the Max Shadow Lights setting from the shadow presets and added it back as a separate setting under the Rendering section with a minimum value of 1
Today
merge from sks_skinviewer_fix (restore skin viewer settings)
Today
Restore skin viewer settings
Today
merge from main
Today
merge from main
Today
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Today
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Today
Today
shore data stored as Vector4 instead of float4 to avoid reinterpreting frequently for no reason
Today
Merge from main
Today
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Today
merge from artist_pack_dlc - added square images to steam item for pack
Today
resized artist pack images for steam and added to steam item
Today
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Today
merge from sks_skinviewer_fix
Today
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Today
merge from naval_update
Today
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Today
Fixed bass guitar
Today
Also fixed the jerry can guitar
Today
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
Today
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
Today
Updated hold position of tuba, got zeroed out for some reason
Today
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
Today
Remove some sockets from the static verison
Today
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
Today
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
Today
Prevent look rotation is zero errors from vines (in theory, no repro)
Today
Added equivalent inspector support for MeshCull
Today
deep sea signal computer flare launch sound and transmit sound tweaks
Today
Show debug info about current LOD quality level and whether the LOD component is considered small
Today
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Today
merge from main
Today
Merge from main
Today
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
Today
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)