142,033 Commits over 4,383 Days - 1.35cph!

Today
Skinning pass for cocoknight armour
Today
More shadow light cleanup.
Today
merge mortar_prototype to main
Today
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Today
Fix client predicted reloads not stopping on mortars
Today
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
Today
Removed Old Apartment Kitchen Folders
Dye collection syncs between head hair and faciar hair
Today
updated blendtree names
Today
adjusted wooden shutter collision
Today
Added walk footstep events
Today
Fix crash when shooting mortar :facepalm:
Fix compile error
Today
merge from Electric_Furnace_Workshop
Add spotilight and pulsing support
Today
Bone club Inventory sounds and Icepick tap sound changes
Today
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Roof structures LODs, colliders and prefabs
Today
Tweaks for updated light fixtures.
main -> vendingmachine_ui_refresh
deployablesnapping_preview_fix -> main
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Today
testlist
Today
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
Today
Shutter A collision and LODs
Today
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Today
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Today
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
Today
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Today
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windmill_fixes -> main
Today
Rebase on /main
Today
merge from tincanalarm_v2
Today
Updated tin can alarm description
Today
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
Today
Reduced loaded molotov light range
Today
Kiosk A - LODs, collision, shutter LODs, prefab setup
Today
Added tin can alarm open/close sounds
Today
Merge from workbench_upgrades
Today
Tooltip repurpose.
Today
merge from main
Roof structures progress
Fix windturbine gib scale
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
Today
merge from main
Today
removed overhang from crypt window collider
Today
added temporary oven model to apartment prefabs for preview
Today
exported edited boombox 3p anims
Don't vary dye per hair type
Metabolism values should now immediately update to latest values upon spectating a player