248,616 Commits over 3,928 Days - 2.64cph!

4 Days Ago
Fix whitespace being added as an asset type tag in search widget
4 Days Ago
Horse leading fixes and improvements Cleanup
4 Days Ago
Wait until shadergraph preview asset is compiled and up to date before reloading shader
Leaderboard backup, run #16310
Leaderboard backup, run #16309
4 Days Ago
Lets make this shader compile code less pointer'y Fix shader compile progress always being 0% Rebuild shaders Remove unused shader code
4 Days Ago
Horse saddle swapping & leading first pass
4 Days Ago
Fix language attribute not allowed - fixes sbox-issues/issues/7221 Fix unable to enter non-game in contests
4 Days Ago
Use VideoWidget for video widget test, delete VideoNativeWidget
Leaderboard backup, run #16301
Leaderboard backup, run #16297
4 Days Ago
- Comment updates - Fix animations having lower than normal playback speed
Leaderboard backup, run #16296
5 Days Ago
Init AssetPickParameters_t defaults
5 Days Ago
Fix gizmo tests not initializing camera
5 Days Ago
GizmoSceneTest uses SceneRenderingWidget
5 Days Ago
SceneRenderingWidget manages its own gizmo instance
Leaderboard backup, run #16287
Leaderboard backup, run #16286
5 Days Ago
Disable gizmo push until I figure out what's wrong with it
5 Days Ago
Make sure things using scene rendering widgets calls Scene.EditorTick
5 Days Ago
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
5 Days Ago
Render to widget example in widget gallery uses SceneRenderingWidget
Leaderboard backup, run #16277
6 Days Ago
music misc curses curse difficulties more difficulty player sprites
6 Days Ago
Generated csproj LangVersion 11 -> 13
6 Days Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
6 Days Ago
Changed all siege weapon constructable colliders layer to Deloyed
6 Days Ago
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)
6 Days Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
6 Days Ago
Specify input type to SerializeToNode when serializing game resources - Fixes Type not being serialized in game resources
6 Days Ago
Tweaked horses drowning damage
6 Days Ago
Fixed catapult detailed collider scaling issue
6 Days Ago
Apply era restrictions to recycler output so you can't recycle items to get blocked items
6 Days Ago
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
Rin
6 Days Ago
Improved deployment
6 Days Ago
Only have one version of FloatSlider in sandbox.tools, delete the one in property editors
6 Days Ago
merge from primitive
6 Days Ago
Fix behavior when deserializing fields with code defined initializer Partially reverts: 3ce2d74fbd9effd2d280d1a59c9029f4b0a5c387 Added a bunch of tests
6 Days Ago
Use float control widget in curve editor Delete FloatProperty
6 Days Ago
Undo some of this json stuff for now. Has a lot more edge cases than I thought.... Display default name in TilesetTileControl when tiles are unnamed AutotileBrushListControl no longer shows add button when inspecting the asset, only in the Tileset Editor Implemented "Inherit Autotile From" setting, display inherited autotiles in the brush list https://files.facepunch.com/CarsonKompon/2024/December/20_10-14-LoathsomeWhale.mp4 Remove "NOT IMPLEMENTED" text from 15 tiles since it is implemented Add a few NRE checks for niche edge cases AutotileBrush.Tileset reference to associated Tileset. Fixed a few more edge cases TilesetResource.GetAllAutotileBrushes() now returns new copies of the inherited brushes instead of the original brushes themselves, referencing tiles from this tileset in the same positions.
6 Days Ago
Trumpet tree tweaks
6 Days Ago
Changing Terrain.MaterialOverride updates mesh if it exists, Facepunch/sbox-issues#7180 Update Terrain buffer when transform changes, resolves Facepunch/sbox-issues#7192
6 Days Ago
Jungle forest trees / trumpet tree /cecropia / LODs and textures
6 Days Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
6 Days Ago
Horse drowning damage
6 Days Ago
Don't transition to idle after each fractional reload part
6 Days Ago
Restore two layer depth prepass behaviour which seems to reduce draw calls somehow
6 Days Ago
Reduce fractional animation time so the transition to the end state is more apparent
6 Days Ago
Subtracting 109845 (workshop normal fix)