199,026 Commits over 4,140 Days - 2.00cph!
Smart mode sorting (mode priority first then players)
enabled batched projectiles by default
Swap to buffer list as its faster
Bake mode into server info instead of ui entries
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
WIP work to speed up culling (AVX fix)
WIP work to speed up culling (AVX fix)
Display proper mode in server entries
Merge from tugboat_toot 🎺
Adjuested LOD distances on floating walkways
Restore changes and fix compile errors
- Updated the Rust Render Pipeline asset to hook up the new pipeline shader assets.
- Updated the plastic .ignore config to ignore the .git folder from the Rust.RenderPipeline package.
- Updated the packages-lock.json to have the correct name for the Rust.RenderPipeline package.
Added the Rust Render Pipeline package back to the project
Reducing tricount of some floating walkway LOD0s
Removing Rust Render Pipeline package so it can be renamed
Individual trigger re-parenting test.
Testing out drawing on the in-game map, only has basic functionality right now
Merge from hardcore_refresh
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player
This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
Fix compile error from monument scene being deleted
Featured skin tile tweaks
Cleaned up store featured tab
merge from deprecate_old_monument_scenes -> main
Fix home store hero reliance on video length - didnt work at the best of times
Fixed an ordering issues with store tiles
Fixed server browsers virtual scroll heights
Steam inventory is now using virtual scroll, that was a pain
merge from main -> deprecate_old_monument_scenes
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
Better hero logic behaviour (especially when steam is down)
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore
Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
Clear local fog of war when disconnecting from a server
Skin viewer fixes and tweaks