160,415 Commits over 4,566 Days - 1.46cph!

Today
Optim: use IndexOf to avoid double scan in ItemContainer.Remove Tests: ran unit tests
Today
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Today
Bugfix: reimplement ItemContainer.Clear loop to invalidate items at the end of iteration - removed couple cases of dead code Tests: unit tests + server automated tests, down to 1 failing
If the target is no longer valid then move on to someone we can see, or bail out
Today
Workshop Downloadable Source - Default name for files now uses dashes instead of dots. "rifle.ak.obj" would now be "rifle-ak.obj" to prevent issues
Today
Workshop Downloadable Source Models - Updated all files, adding a (correctly shaded) _triangulated mesh for every quadded mesh. Kept the quadded meshes when they existed for skinners to choose. Downloading meshes now downloads one file with all the meshes inside instead of one mesh per file. Updated .skinnable files to match the new file names. Removed old files
Today
exported seagull take off anim
Today
merge from main
Today
Fix water junkpile queue leaking at about 150 entries/hour, causing budget to max out pretty quickly - also introduce concept of work queue intervals, allowing the enforcement of min seconds between two passes, UpdateNearbyPlayers only runs every 0.5-1 second so queue has been changed to match this
Today
Allow cows light need to be fulfilled by lamps
If none of the crew of a scientist boat can see the target player then turn the boat around so it can face them
Swap 'Replicated convar not found on client' to a warning for this patch I previously marked replicated convars as saved, so everyone will get replicated errors the first time they join a staging server as everything regenerates (fine to swap back to an error next patch)
Today
Bugfix: ItemModCookable - cache relevant information before destroying item Tests: cookign tests pass
Today
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
Today
Fix cows still clipping through walls when lying down
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
Today
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Today
Fixed io infinite power convar breaking static cctv cameras
Today
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Today
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
Today
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Today
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Today
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
Today
Merge from render_pipeline_testing
Rin
Today
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
Today
scrap king - adjusted roof colliders
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
Today
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
Today
merge from animal_fence_deployment
Today
Relaxed animal fence & gate deployment, easier to place on sloped terrain
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
Today
Merge from vcc
Today
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
Today
Updating uzi viewmodel rig
Rin
Today
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
Today
Set create mesh flag and set up viewmodel renderer
Today
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Merge fixes
main -> network_lods (breaking)
Today
testing setup
Today
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Yesterday
Merge from main
Yesterday
Updated mac and windows local server handler to use the new NativeProcess generic handler
Yesterday
Fixed the lighting on the PixelLit 6-Point shader
Yesterday
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
Yesterday
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Yesterday
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Yesterday
merge from bagmarkers_fix
Yesterday
merge from adminui_ugc_scrollbarfix
Yesterday
merge from ramp_deploy_fix