199,026 Commits over 4,140 Days - 2.00cph!

Smart mode sorting (mode priority first then players)
Sorting via mode
Today
enabled batched projectiles by default
Today
Merge from main
Swap to buffer list as its faster
Bake mode into server info instead of ui entries
Today
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
Merge from main
Today
WIP work to speed up culling (AVX fix)
Today
WIP work to speed up culling (AVX fix)
Display proper mode in server entries
Merge from tugboat_toot 🎺
Today
Adjuested LOD distances on floating walkways
Restore changes and fix compile errors
Today
Foliage assets rebake
Today
- Updated the Rust Render Pipeline asset to hook up the new pipeline shader assets. - Updated the plastic .ignore config to ignore the .git folder from the Rust.RenderPipeline package. - Updated the packages-lock.json to have the correct name for the Rust.RenderPipeline package.
Today
Added the Rust Render Pipeline package back to the project
Today
Reducing tricount of some floating walkway LOD0s
Today
Removing Rust Render Pipeline package so it can be renamed
Merge from main
Merge from compass
Merge from main
Setup for weapon rack
Today
Individual trigger re-parenting test.
Today
Testing out drawing on the in-game map, only has basic functionality right now
Today
Merge from parent
Today
Merge from main
Today
Merge from hardcore_refresh
Today
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
Today
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
Today
Fix compile error from monument scene being deleted
Today
merge from new_menu
Today
Featured skin tile tweaks
Today
merge from new_menu
Today
Cleaned up store featured tab
Today
merge from deprecate_old_monument_scenes -> main
Fix home store hero reliance on video length - didnt work at the best of times
Today
Fixed an ordering issues with store tiles
Today
Fixed server browsers virtual scroll heights
Today
Steam inventory is now using virtual scroll, that was a pain
Today
merge from main -> deprecate_old_monument_scenes
more modal changes
Today
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
Better hero logic behaviour (especially when steam is down)
Today
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
Today
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
Today
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
Yesterday
Clear local fog of war when disconnecting from a server
Yesterday
Merge from main
Yesterday
Skin viewer fixes and tweaks