137,612 Commits over 4,324 Days - 1.33cph!

Today
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
Today
merge from main
Today
merge from skinviewer_cleanup
Today
Codegen
kill_scientist_boat_fix -> main
Fix scientist boats becoming bricked when using killscientists command
Today
merge from skinviewer_cleanup
Today
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
Today
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
Yesterday
Merge from hackweek_meshlod_qol
Yesterday
Server compile fixes
Yesterday
Merge from main
Yesterday
merge from tropicalprefabs_warning_fix
Yesterday
Merge from boat_aim_sway
Yesterday
Settings changes
Yesterday
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
Yesterday
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
Yesterday
merge from safezonewarning_fix
Yesterday
Compile fix
Yesterday
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
Yesterday
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
Yesterday
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI
Yesterday
Merge from main
Yesterday
Merge from kapok_branch_col_optim
Yesterday
Possibly fix Linux build error
Yesterday
Apply GetPoseParameter range fix for its one internal usage In the player anim state. Probably does nothing, but at least its not setting the clientside poseparameters move_x/y to invalid values briefly Fixed crashes with Alyx and Jalopy being removed * Also makes Alyx cancel try to enter the vehicle if it is removed while she is running to it Re-include SteamP2P on Linux dedicated servers Fixed Gravity Gun storing buoyancy as a bool Try some more potential crash fixes * Based on just a single dump TTT: Fix SimpleImage PaintOver handling Fix a crash when trying to load weird VTX files Allow Spawnicon Editor to be resized https://files.facepunch.com/rubat/2026/February16-2345-RevolvingLouse.mp4 * Also merged Pull Request for case insensitive search and arrow key animation switching
Yesterday
Fixed some potential crashes with navmeshes Fixed some potential crash issues chat.AddText handles numbers Fix a crash in CVoiceGameMgr::ClientConnected due to binary module usage Fixed normal headcrabs not spawning from their cannisters Ship a fixed hunter_flechette.mdl * Uses the idle animation by default now instead of the impact animation, so they actually fly straight now, not at an angle Update AR2, Flechette Gun and SLAM spawn icons * AR2 icon now points the same way as other guns, SLAM icon now has the same warmer colors as all the other icons, Flechette Gun icon no longer uses the angled model in the preview Fix Flechette Gun being able to shoot through thin walls Fix file list concommand autocomplete searching mounted content It's only used for stuff like saves and demos, no need to search in mounted games like HL2 Fix sounds played via env_microphone having no subtitles Apply TF2 SDK fix for CUtlFilenameSymbolTable * Should help fix loading packed files on Linux on certain maps with embedded files Fix thirdperson initial angle snap (From TF2 SDK) Put mksheet into "Tools" group (VPC) Clamp bot player count in the server browser * Also apply the clamping to serverlist.Query Merge Pull Requests * TTT weapon visual fixes for singleplayer * Use IsPlayer instead of GetClass() == "player" in base gamemode Remove the entire GameStats(Uploader) system Its never used by anything, just wastes resources Also references to xboxsystem and matchmaking systems that were still compiled in Fix leaks with CProceduralTexturePanel * This fixes color picker preview in particle editor breaking after a few uses Move CUtlVector::GrowVector error to memory grow functions Fixed single character folders not working for textures on Linux * This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well. Minor cleanups
Yesterday
merge from gametips_fix
Yesterday
Fixed any toast showing up cancelling the game tip think coroutine forever
Yesterday
texturing progress - apartment complex
Yesterday
Removed old text.SetAllDirty() in GameTip::Update, was murdering performance when a toast was visible
Yesterday
Fixed game tips never showing up, their canvas was not enabled when popping from Think()
Yesterday
Add protection for mounted cannon users (50% to all for now)
Yesterday
regenerate testlist
Yesterday
merge from hackweek_more_tests
Yesterday
merge from oldmenu_purge
Yesterday
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs
Yesterday
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
Yesterday
boat display models rw
Yesterday
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Yesterday
Compile fix 3/2
Yesterday
Compile fix 2/2
Yesterday
Compile fix 1/2
Yesterday
Guns Box - optimized mesh and LODs
Yesterday
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
Yesterday
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Yesterday
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Yesterday
merge from scientist_spawners_convar_fix
Yesterday
Fix new scientists spawning with ai.scientist_spawners_enabled 0
Yesterday
merge from bbq_uv_fix (made bbq skinnable)