193,661 Commits over 4,079 Days - 1.98cph!

2 Days Ago
Merge from skull_rock_resource_fix
2 Days Ago
Handle AsyncGPUReadback data in a job, remove unused grid class
3 Days Ago
Guide shader ASE experiments.
3 Days Ago
Removed old old test framework
3 Days Ago
merge from main
3 Days Ago
Fix compile error
3 Days Ago
merge from laserdetector_fixes
3 Days Ago
merge from bounds_handles
3 Days Ago
merge from battery_chargeleft_fix
3 Days Ago
merge from keycard_color_fix
3 Days Ago
merge from tc_antigrief_fix
3 Days Ago
merge from catapult_load_fix
3 Days Ago
merge from corpse_warnings_fix
3 Days Ago
merge from horse_warning_fix
3 Days Ago
merge from timerswitch_fix
3 Days Ago
better_isbroken_icon -> main
3 Days Ago
cl_timeout - remove upper limit, unblock, and dont save
3 Days Ago
Fix BufferStream error in ServerStopVoicemail
3 Days Ago
Fixed crash to do with env_projected_texture's texture Tell the player if garrysmod.ver is read only It not updating (by Steam) would prevent players from joining servers after updates Log workshop addon mounts (count only) in console Fix console message about lua_strict on game start up Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs
3 Days Ago
Fix chat not interactable when painting or playing blackjack (order was wrong)
3 Days Ago
Fix pooling issue causing NRE when using the computer station after previously using the DM picker on the computer station Added a development only warning to catch possible issues like this
3 Days Ago
Merge: from parallel_validatemove - Extra validation checks exposed via server.EmergencyDisablePlayerJobs (default to true). In case of error, shuts down UsePlayerUpdateJobs and goes back to vanilla flow These are cheap to run and should help us track down any problems in the future. Tests: compilation tests, unit tests and played back server demo
3 Days Ago
Update: Another validity check for UsePlayerUpdateJobs - validates player counts between PlayerCache and activePlayerList Tests: played back server demo
3 Days Ago
Update: promote some UsePlayerUpdateJobs validation logic from DEBUG only to release - Hidden behind EmergencyDisablePlayerJobs switch(on by default) and UsePlayerUpdateJobs(off by default) - ValidatePlayerCache checks whole range instead of just up to player count (in case we got more than expected) Tests: played back server demo
3 Days Ago
Clean: fix formatting
3 Days Ago
Update: turn server.EmergencyDisablePlayerJobs const into a servervar Allows to run some extra validation Tests: editor compiles
3 Days Ago
Test: test case for missing player removal from PlayerCache Tests: ran the new unit test
3 Days Ago
Some improvements and fixes, more fluid
3 Days Ago
Reapply IMaterial (Lua) changes that were undone yesterday
3 Days Ago
Pressing shift to snap wires disables the io ports highlight
3 Days Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
3 Days Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
3 Days Ago
Fallback to last snap position when losing surface while snapping
3 Days Ago
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits Incapacitate slow effect now works on these animals.
3 Days Ago
main -> hackweek_drawbridge
3 Days Ago
First pass of wire snapping
3 Days Ago
Merge: from main
3 Days Ago
4 Days Ago
Fix console spam about sprite orientation when the material is missing
4 Days Ago
Reapply changes recently undone Reapply a single change from the bad commit that SHOULDN'T cause issues
4 Days Ago
It must be this commit then that causes linux issues
4 Days Ago
Revert more changes from april 21st
4 Days Ago
Revert changes from april 21st that potentially causes linux issues
4 Days Ago
More detailed colliders for small rock formations
4 Days Ago
Let's try undoing this change to do with shader system
4 Days Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
4 Days Ago
fixed blocker by train car in mil tunnels slope
4 Days Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
4 Days Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
4 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore