248,616 Commits over 3,928 Days - 2.64cph!

7 Days Ago
Added mossy wooden beams for jungle ruins - wip
7 Days Ago
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world
7 Days Ago
Fix AssetPicker NRE
7 Days Ago
Merge: from main Tests: editor compiles
7 Days Ago
Rewrite AmbientLight into a class, stub Handle AmbientLightKind::LightMapProbeVolume and AmbientLightKind::EnvMap Move BRDF stuff to BRDF.hlsl, organizes it and makes it easier to move to CS2's one with multiscatter Adjustments for AmbientLight, disable subsurface scattering for this class for now ToolsVis ambient occlusion doesn't take AmbientLight Lightmapping combos go on shadingmodel, Lightmapping definiton should be in shadingmodel.hlsl not Material.hlsl, material should be only a contract to shadingmodels
7 Days Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
7 Days Ago
Shader build
7 Days Ago
Clean this code up - help diagnose the string crash
7 Days Ago
Bugfix: Workaround Perfetto's "Complete" event hierarchy bug - Reported issue on their repo: https://github.com/google/perfetto/issues/970 Tests: exported snapshot from a linux server (running on WSL Ubuntu), 3k procgen world. Exported from editor as well.
7 Days Ago
Update terrain scene, adjust things, envmapprobe had inverse scale (wtf), use ibl, should be a good starting point to have a terrain with nice lighting setup https://files.facepunch.com/sampavlovic/1b1911b1/NLZEcHl7Uh.jpg
7 Days Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
7 Days Ago
Thread safe collection
7 Days Ago
Create AssetPicker in control widgets with no parent - control widgets could be on a popup and we don't want the asset picker window to be deleted from under us
7 Days Ago
Merge from main, codegen.
7 Days Ago
Increased ballista deploy volume size
7 Days Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
7 Days Ago
Stop battering ram door busy tick after 3s of inactivity
7 Days Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
7 Days Ago
Citizen_REF adjustment
7 Days Ago
Citizen_REF file
7 Days Ago
GameObjectNode does TreeNode.HasChildren, resolves Facepunch/sbox-issues#7167
7 Days Ago
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL
7 Days Ago
Network++
7 Days Ago
SendRateMin/SendRateMax tweaks Tweak default encryption settings Tweak delta snapshot send mode This should have same treatment as SteamLobbySocket to be thread safe
7 Days Ago
Updated knights armour set LODs and icons
7 Days Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
7 Days Ago
Mossy variations of wood trims and logwood for jungle floors
7 Days Ago
Fix default menutip icon to the correct info icon.
7 Days Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
7 Days Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
7 Days Ago
Fix Shaders-Build.bat actually rebuilding all
7 Days Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
7 Days Ago
Network Thread (#1748)
7 Days Ago
more weapon camera clipping fixes
7 Days Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
7 Days Ago
Move vfxcompile to c#
7 Days Ago
Start using EditorUtility.CompileShader
7 Days Ago
Error instead of warning, docs Fix loop
7 Days Ago
Merge from ai_wolf_iteration (significant optimization)
7 Days Ago
Fixed battering ram parenting trigger warnings
7 Days Ago
main -> 4ShotMiniCrossbow
7 Days Ago
Merge from main
7 Days Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
7 Days Ago
Texture updates Adding another female head seed
7 Days Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
7 Days Ago
Fix compile error
7 Days Ago
Shields 4k textures and materials for paddy
7 Days Ago
Comments
7 Days Ago
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7 Days Ago
Cleanup