193,866 Commits over 4,079 Days - 1.98cph!

21 Days Ago
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21 Days Ago
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21 Days Ago
initial jungle ak viewmodel prefab and attachments setup
21 Days Ago
network++
21 Days Ago
Fixed line renderer color not being applied Line fading
21 Days Ago
jungle_update -> Aux3
21 Days Ago
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16
21 Days Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
21 Days Ago
boomerang_fixes -> jungle_update
21 Days Ago
Fixed boar as well
21 Days Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
21 Days Ago
Fixed wave fading
21 Days Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
21 Days Ago
boomerang -> jungle_update
21 Days Ago
merge from jungle_update
21 Days Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
21 Days Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
21 Days Ago
Submitting coco armour updated skinning and models
21 Days Ago
fix default caustics texture if no WaterSystem instance
21 Days Ago
Cocoknight armor 4K textures and material setup
21 Days Ago
merge from jungle_update
21 Days Ago
Cocoknight armor 4K textures and material setup
21 Days Ago
merge from jungle_update
21 Days Ago
New pies cooking visuals Added new recipes Cooking wb setup
21 Days Ago
Merge from protobuf_fixes
21 Days Ago
Hunter vision added to big cat pie
21 Days Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
21 Days Ago
Don't make the vine point at the end destination anymore - confusing
21 Days Ago
Added item mod wearable to cocoknight_armor_torso
21 Days Ago
Missing change
21 Days Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
21 Days Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
21 Days Ago
Added the new distance eye system to the wolf as well.
21 Days Ago
Fix worldmodel outlines of the cocoknight armor pieces
21 Days Ago
Re-applied scent emission on wolf2
21 Days Ago
merge from hunter_vision
21 Days Ago
Added scent emission to all animals
21 Days Ago
Cocoknight textures update
21 Days Ago
Better trail merging by looking at segments instead of points
21 Days Ago
Fix failing to save empty blueprints when using resetbp command
21 Days Ago
Finally actually reverted 3 descs updated too early
21 Days Ago
updated vine swinging/descending animations
21 Days Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
21 Days Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
21 Days Ago
ziggurat scene S2P
21 Days Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
21 Days Ago
enabled r/w on a bunch of props used in ziggurat collision models
21 Days Ago
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
21 Days Ago
enabled r/w on zipline platform collision models