usermattisaaccancel

2,031 Commits over 3,469 Days - 0.02cph!

8 Years Ago
added elvis speakers animations
8 Years Ago
added elvis speaker work files
8 Years Ago
added elvis speakers with shadow mesh and shader,
8 Years Ago
checked in temp speaker files
8 Years Ago
added wip speakers to test_court
8 Years Ago
created low poly speakers and baked out from high, starting texturing
8 Years Ago
created elvis_special_speakers for hero special
8 Years Ago
added dylan's igor2 effect
8 Years Ago
added lava mushrooms
8 Years Ago
tweaked bloom values on all courts. fixed lightmaps on swamp and lava courts. added lava mushrooms to lava court. tweaked lighting on lava court
8 Years Ago
removed static from inner court lava court meshes
8 Years Ago
added lava bubble effects to crucible
8 Years Ago
added swamp court shadow meshes and combined in to one mesh. added cruicible to lava court and animated
8 Years Ago
added lava court crucible to lava court added swamp court fish shadowmeshes
8 Years Ago
added dylan rally counter effect to art
8 Years Ago
added shadowmeshes to lava and swamp max files
8 Years Ago
added shadow mesh for lava court, combined meshes turned off shadows for most meshes added shadow mesh elements for swamp court, turned off shadows on most meshes
8 Years Ago
lodded lava court and combined meshes with simple mesh. cleaned up scene folder tweaked lighting and material proprties and set static/shadows
8 Years Ago
overhauled lighting on lava court, set a lot to static and baked new lightmaps. still tweaking values added new lava court specific water shader tweaked fogging values
8 Years Ago
added shadow mesh to cc max
8 Years Ago
added shadow meshses to cloud city court
8 Years Ago
removed unused test court textures reduced some texture sizes made main court and bamboo not static rebaked lightmaps for test court
8 Years Ago
tweaked skybox to be more sunset-y at one end. rebaked lightmap to remove big purple light. changed grass colour to match concept and tweaked shader so it fades out with better colour. tweaked mountain colour at sunset side
8 Years Ago
re-exported grass with less reeds
8 Years Ago
added new grass, tweaked lighting, merged meshes, rebaked lightmap (need to do new final gather)
8 Years Ago
rebuilt test court grass and exported
8 Years Ago
added water skirt, rebuilt test court tree , created shadow mesh
8 Years Ago
added dylans water effects to test court tweaked fog and lighting added shadow mesh and set all other meshes to static
8 Years Ago
removed some old materials and meshes (more to come) combined wood and metal materials and meshes together. combined other meshes together. turned off shadows on nearly all meshes
8 Years Ago
combined wood and metal objects as well as reflect objects in test court. combined textures to texture atlasses, removed backfaced tris
8 Years Ago
added new test court trees
8 Years Ago
added new trees to test court (need to combine materials)
8 Years Ago
fixed temple court wear shader and texture
8 Years Ago
added dylans water riple and teleport effects
8 Years Ago
added dylan's new effects
8 Years Ago
re-imported koinobori and cleaned up animation and prefabs. added new test court walls, sand and wooden elements. tweaked lighting, working on combining elements
8 Years Ago
massively reduced test_court_sand tri count. added new wooden platforms and pillars. reduced test_court_walls tricount and repositioned. re-exported koinobori
8 Years Ago
added shadowmeshes to ww scene, changed quality settings to high
8 Years Ago
committed fbxs..
8 Years Ago
re-exported high and low shadowmeshes with backs on, and added higher poly wire as the old one had artefacts
8 Years Ago
created shadow mesh for ww working on new meshes for dojo
8 Years Ago
set shadows on/off on to ww objects, baked out new lightmaps with AO
8 Years Ago
created new ball bomb mesh
8 Years Ago
seperated out ww metal components for shadow purposes modified test court meshes to match new concept
8 Years Ago
tidied up test court water and made more like the swamp and lava water , removed many old meshes
8 Years Ago
re-exported test court elements, making look more like concept and removing old stuff
8 Years Ago
halved or more many textures on swamp and dojo courts. Combined plant and tree meshes on swamp court, turned off water reflect layer for many objects, removed unused textures and lights
8 Years Ago
re-exported swamp court buildings
8 Years Ago
re-exported all ww meshes, set unity to make uv channels for meshes and baked out lightmap. added meshes to court end scripts so they get culled
8 Years Ago
re-exported ww meshes