160,528 Commits over 4,566 Days - 1.46cph!

13 Days Ago
Monument blockers outside military tunnels now require explosives to break through, same as the ones in front of red card rooms
13 Days Ago
exported warhead garage door anims
13 Days Ago
merge from firstperson_turnanims
13 Days Ago
Add turn in place anims for first person view. off by default and convared behind `turninplacefp` for now
13 Days Ago
merge from headik_wounded_fix
13 Days Ago
fix head ik looking weird while downed
13 Days Ago
Add search bar
13 Days Ago
Scrap king skin texture progress / modified the layout to be slightly less busy
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Merge from main
13 Days Ago
Merge from vcc
13 Days Ago
Update gamepad_manifest command to work in builds
13 Days Ago
Setup hot overlay and doublevision effect
13 Days Ago
Fix frost post effect to match BIRP
14 Days Ago
Actually make that readwrite
14 Days Ago
Change deferred light pass from WriteAll to Write
14 Days Ago
Merge from hemp_colour_swap
14 Days Ago
Added the settings option
14 Days Ago
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
14 Days Ago
Merge from sprint_metabolism
14 Days Ago
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle
14 Days Ago
Fix distance flares getting (permanently?) stuck off sometimes
14 Days Ago
merge from fix_switch_ammo_reload -> main
14 Days Ago
Test to prove it's fixed
14 Days Ago
Fix guns with partial reloads (shotguns) not reloading all the bullets after switching ammo - example: 4 buckshot loaded, switch to slugs and it only reloads 4
14 Days Ago
Merge from SpiralStaircaseFix2
14 Days Ago
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14 Days Ago
Merge from SeedExtraction
14 Days Ago
Merge from icon_render_legacy_bindpose_fix
14 Days Ago
Workshop skin textures no longer keep a copy in RAM Downloaded skin textures were left readable, nothing used that copy 98MB -> 0MB RAM with 22 skins loaded ingame
14 Days Ago
Animator hash
14 Days Ago
Added support for a base melee to forward signals to a world animator, enabled on shears
14 Days Ago
reapplied berry extraction, undid another change I accidentally included i
14 Days Ago
merge from fonts_optims
14 Days Ago
Added 'Extract' option on berries to get seeds without having to eat the berries. 1 berry gives 1 seed.
14 Days Ago
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14 Days Ago
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14 Days Ago
Fixed our static font being set as readable The atlases are only in VRAM now, saves another ~42MB RAM
14 Days Ago
Fixed fonts duped in memory: - the interaction toast in bootstrap was using the non bootstrap version - TMP Settings was referencing Roboto which was pulling the entire chain Saves around ~60MB VRAM and ~30MB RAM
14 Days Ago
Add uploading of signs / sculptures / voicemails to our backend - simple retry: try 1x per minute, give up after 5x attempts
14 Days Ago
More tweaking
14 Days Ago
Apply the same hierarchy flattening from S2P on all prefabs in PrefabPreProcess (only at bundle time, skipped in editor by default) Fix some edge cases in the hierarchy flattening logic
14 Days Ago
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14 Days Ago
merge from cui_allui_fix
14 Days Ago
Improved panel unregistration performance
14 Days Ago
Lets try ignoring UV adjustments in surface.DrawTexturedRectUV * So the function's UV arguments work like expected, without the "sub pixel adjustment" stuff, which seems unnecessary? * Only the Lua binding is affected Refine DImage subrect support and KeepAspect features Minor cleanups Remove leftover debug panel from Paint tool, KeepAspect the icons
14 Days Ago
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