usermattisaaccancel

2,033 Commits over 3,469 Days - 0.02cph!

7 Years Ago
added remaining dirt hex blocks and unified edges. working on main road hexes now, 3 and 4 done
7 Years Ago
adding in dirt hexes, done slope, straight, bend and y road. xroad to go, then maybe some bridge variants mocked up
7 Years Ago
cutting in much better slope system
7 Years Ago
adding test max files
7 Years Ago
split out howies concept scene buildings and adding to height test scene
7 Years Ago
tweaked up and down ramps
7 Years Ago
added test cone
7 Years Ago
added traffic cone to unity and added it to test arena
7 Years Ago
removed bumpiness on dirt roads, tidied up ground hexes a little
7 Years Ago
working on heitmap test, added side parts to underground section
7 Years Ago
saved max
7 Years Ago
tweaking heightmap test max
7 Years Ago
added wip heightmap test elements to max and city_scene_2
7 Years Ago
added lots of slope and block elements
7 Years Ago
added re-exported beep_truck_4 to unity
7 Years Ago
reset xform on beep truck 4
7 Years Ago
splitting up howie's scene. added new hub scene with better collision. working on slopes
7 Years Ago
added cheaper collision to central hub
7 Years Ago
added optimised hex pieces with hex collision to all prefabs in scene 2
7 Years Ago
added hex blocks to unity scene, saved over unity city 2 with 1
7 Years Ago
added firetrue, ute and oiltank variants to rear of truck paint scene
7 Years Ago
added lightmap to beep truck 4
7 Years Ago
switched uv on beep truck 4 to map channel 2 and baked out lightmap
7 Years Ago
working on bridge pieces
7 Years Ago
added hex block 11 and 12
7 Years Ago
rescaled beep_truck_4 to fit old truck old 1 (0.5)
7 Years Ago
made truck 4 paintable
7 Years Ago
added correct material to beep truck 4
7 Years Ago
added beep truck 4 to paint 2 scene
7 Years Ago
optimised ground road pieces
7 Years Ago
split road hexes in to individual max files, working on optimising and unifying them all.
7 Years Ago
updated truck 3 paintable
7 Years Ago
made behind the windows on truck 3 paintable
7 Years Ago
fixed paintable stuff on beep truck 3
7 Years Ago
added howie's truck to art repository added howies truck to new paint scene and setting up paintable materials
7 Years Ago
added foliage meshes, materials, textures and shaders to heightmap branch
7 Years Ago
Added heightmap blending test scene and assets
8 Years Ago
unflipped city_hex_20 prefab (-1 to 1 in scale) and flipped road, mm road and ground elements inside, repositioned buildings and trees etc.
8 Years Ago
added swag sack model to city scene with material
8 Years Ago
added swag sack model
8 Years Ago
added _MM road parts to all prefabs that didn't have any. Hid buildings in hexes that obscured bridges and bridge roads
8 Years Ago
added new prefabs in to city 2 scene, rebuilt city and added correct materials etc added new tunnel signs. fixed missing MM meshes visibility on road pieces. Many prefabs seem to be missing MM pieces.
8 Years Ago
saved out hex max scene
8 Years Ago
removed erroneous naming on hex prefabs (7c changed to 7 etc) created new prefabs for ones that were missing, 4, 19, 20.. and added startpoints to all for pathfinding split bridge road and road side on hex 10, 11, 12, 13 and re-exported created new prefabs for 10, 11, 12, 13 Saved over city 2 with city 1 ready to build city out of prefabs
8 Years Ago
fixed up tunnels and added proper sign posts inside tunnels to help navigation. Added tunnel signs to prefabs to tidy up heirarchy
8 Years Ago
saved over city scene 2 with city scene 1. added new tunnel system to hub and added new tunnel piece 21. reworked tunnels to flow better and started to add signs in tunnel to help navigate.
8 Years Ago
added some special decals and icons
8 Years Ago
removed decal_1_1 tga and replaced with png
8 Years Ago
removed decals paint folder
8 Years Ago
added work decals and icons