2,007 Commits over 3,439 Days - 0.02cph!
removed erroneous temple animation files
added new anims for eclipse mode
added particle effects, lights and flower for eclipse mode
added temple flower with eclipse anims
creating eclipse mode for temple court. created new amplify colour setting, tweaked lighting, created all new eclipse materials and applied to scene (so it'll look weird at the moment). Working on animations and meshes for eclipse mode.
removed unused materials from temple court.
changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders. rebaked lightmap..
re-exported temple ground stone with less of a gap between each stone. tweaked diffuse map on ground stones to be less dark and removed black from edges. changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders
deleted temple meshes folder
re-exported temple stairs with fixed emissive parts
baked out new lightmaps, re-exported temple stairs with emissive materials fixed
deleted meshes materials folder
added eggs and big leaves to temple court
animated big leaves
added leaf particles to temple court
added eyes to temple court
rebaked lightmap
created eggs and big leaves for temple court
added dylan's quickshot 3
rebaked lightmap, tweaked main light, added glow and particle effect to icons
rebaked lightmaps, added read ruins and stones
baked and textured temple stone props max
rebaked all lightmaps for new unity version. added stone ruins and blocks, added vines at back of court, textured trees
merging files
textured final trees, added new hanging vines
added stone props and bake files
added sun and moon icons to unity project. added new stairs and textured. cleaned up and re-lit scene
created low poly temple stairs, unwrapped, baked and textured. created high and low poly temple sun and moon icons, baked, textured.
made all meshes that should be static static, rebaked lightmaps, tweaked grass shader, added new amplify colour
created high poly temple stairs model. re-exported grass. added dylans quickshot fx
added dylan's cowboy quickshot effects to dylan_effects folder
added temple level select image
working on stone blocks and stone props for temple court
added new stone floor textures and mesh to unity project
finished texturing stone floor, added stone floor small lightmap
added DeuceVFX-LifeSteal_3 to dylan folder
resaved stairs roots 1 texture
added above changes, removed old files, created new stairs roots shader and textured stairs roots, textured stone floor and tweaking materials, finished grass, working on stones
removed old stairs roots textures
baked vertex lighting out on stairs roots and textued
finished grash mesh and textured
textured floor stones
added new outer floor texture to unity, testing grass skirting
painting outer floor texture and adding bits to grass mesh
added Dylan's 2DFX to it's own folder in art repository
added new grass skirt to temple court
added grass skirt and new outer floor with new grass shaders, removed blue lights.
added more grass and unwrapped to uv 2
added howie's backdrop, added a lot more grass, working on grass shader. repositioned roots so they don't obscure the camera. tweaked court lines normals
added dylan's new lifesteal effects to unity project
re-exported grass mesh and synced its uvmapping up with grass so lightmap works on it properly. repositioned trees and roots. undulated the ground a bit. removed lights, working on light emission. added lightprobes. added normal map for court lines.
added normal map for court lines, undulated grass outer mesh
created temple outer trees and exported. created temple outer trees diffuse map
added background trees to temple court. working up roots. created new background tree shader. tweaked grass outer shader to fade out properly. adjusted lighting
baked out tree roots and created tree root textures
added new trees and tree roots to temple court, added wip shader and tweaked lighting
unwrapped all trees and long roots for temple court
added temple stairs roots 2 to temple court with correct maps
exported and baked out temple stairs roots 2. created normal map, working on lighting maps
added stairs roots 2 to temple court
added blog images and webm for ian