137,471 Commits over 4,324 Days - 1.32cph!

22 Days Ago
Compile fix
22 Days Ago
Merge from parent
22 Days Ago
Merge from naval_update
22 Days Ago
merge from main
22 Days Ago
merge from main
22 Days Ago
main from main
22 Days Ago
Merge from artist_pack_dlc
22 Days Ago
Merge from main
22 Days Ago
Remove some unnecessary allocations from methods in BaseProjectile
22 Days Ago
- Paintball gun viewmodel improvements - Add method in BaseProjectile for the client getting the predicted ammo count at the end of the next reload, can be used to update visual stuff without having to wait for the actual ammo count to update, ala paintball gun - Remove useless code from HeldEntityHolsterEditor that was throwing null exceptions
23 Days Ago
Parachute can now be added to the hotbar, we have the technology
23 Days Ago
23 Days Ago
Merge from naval_update
24 Days Ago
catching up with naval_update
24 Days Ago
subtracting 141703
24 Days Ago
fix
24 Days Ago
ifdefs
24 Days Ago
Full set of paintball splat decals & related files.
24 Days Ago
Skip some stuff when removing children for edit mode. Remove an unused client function and call. More profiling.
24 Days Ago
And more profiling
24 Days Ago
More profiling
24 Days Ago
Additional profiling
24 Days Ago
Bulb material consistency
24 Days Ago
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24 Days Ago
pt_boat_turret_seat_angle_fix -> main
24 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
24 Days Ago
paintball gun sounds
25 Days Ago
Fixed more crashes and many potential crashes to do with models
25 Days Ago
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
25 Days Ago
merge from rug_window_fix
25 Days Ago
Fixed bear rug not deployable on windows
25 Days Ago
Stop another prop renderer log
25 Days Ago
main -> pt_boat_turret_seat_angle_fix
25 Days Ago
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
25 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
25 Days Ago
Merge from artist_pack_dlc
25 Days Ago
Fixed rug not deployable on windows
25 Days Ago
main -> pt_boat_turret_seat_angle_fix
25 Days Ago
proprenderer_error_spam_fix -> main
25 Days Ago
Dont update prop renderer in playmode
25 Days Ago
Do manifest again
25 Days Ago
Merge from main
25 Days Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
25 Days Ago
merge from fix_manifest_errors -> main
25 Days Ago
Auto select console inputfield on open
25 Days Ago
Update manifest
25 Days Ago
Update manifest (prefabs)
25 Days Ago
merge from main -> fix_manifest_errors