usermattisaaccancel

2,027 Commits over 3,439 Days - 0.02cph!

9 Years Ago
re-exported max anims. added conveyor belts
9 Years Ago
created new wild west layout
9 Years Ago
added new wild west geometry to unity. setting up new materials and lighting
9 Years Ago
re-working wild west scene to be more built-up one end and more open the other. Repositioned rocks foliage and buildings
9 Years Ago
tweaked skybox colour, updating lightmap materials
9 Years Ago
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
9 Years Ago
added dylan's explosion to unity
9 Years Ago
tweaked glass plane in cloud city court to reflect players correctly
9 Years Ago
removed detail from inner court area
9 Years Ago
re-added clouds, added incidental animations, tweaked lighting
9 Years Ago
re-added clouds to cloud city env
9 Years Ago
added clouds to art respository, updated max file
9 Years Ago
Added new clouds to cloud city scene with shaders and materials. Changed skybox lighting.
9 Years Ago
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
9 Years Ago
added new changes to inner platform and platform shader (still need to fix led texture or remove it) and tweaks to fogging values
9 Years Ago
added glass court to cloud city and set up reflection. added backfacing to court around glass area, tweaked texturing
9 Years Ago
resaved unity scene
9 Years Ago
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
9 Years Ago
added cloud city backgrounds to cloud rotator, bought in wip foreground clouds, new court lighting, tweaked floating city colour
9 Years Ago
added wip leaves particles to cloud city
9 Years Ago
added engines to max scene
9 Years Ago
added engines to cloud city court, added dylans new wind gust effects (wip). removed emission from all unnecessary objects, added new lights to scene and set up layers (wip)
9 Years Ago
tweaked all cloud city default shaders to be specular setup. Added skybox cloud ring, removed old clouds. Need to still remove emission from some elements. Added same bloom and ao settings as swamp court
9 Years Ago
added swamp moss to swamp court
9 Years Ago
fixed barrier ends and barrier sparks anim controllers for the forcefield
9 Years Ago
added opacity sliders to forcefield shaders, added in, idle and out anims to forcefield and forcefield sparks controllers
9 Years Ago
added forcefield collision component to forcefield shader
9 Years Ago
updated forcefield_glow shader to work on xbox one and ps4
9 Years Ago
tweaked forcefield shader to input blend texture
9 Years Ago
added max files for new forcefield
9 Years Ago
removed ball collision from water plane. Added new court collision. Added new forcefield
9 Years Ago
added max files for new forcefield
9 Years Ago
added new forcefield WIP
9 Years Ago
added swamp_fog_new.psd
9 Years Ago
tweaked gloss on water made new fog emit slightly less particles, made slightly more alpha-ed out
9 Years Ago
added new cartoony fog to swamp court
9 Years Ago
tweaked forcefield shaders so they blend in and out better. added fade in, idle and fade out animations with controller.
9 Years Ago
saved max file
9 Years Ago
added new forcefield to art/props folder
9 Years Ago
added new background trees
9 Years Ago
added forcefield to max
9 Years Ago
added forcefield to max file
9 Years Ago
added wip forcefield
9 Years Ago
fixed water subversion issues , tweaked fog
9 Years Ago
twaeked swamp partical system
9 Years Ago
added particle fog to swamp court scene
9 Years Ago
added correct water normal texture
9 Years Ago
added temp texture to water normal
9 Years Ago
saved water material
9 Years Ago
tweaked background trees to be a bit more visible and starting to pull in a skybox colour more for depth changed all lights in scene to ignore celeb cam and celeb cam right