193,923 Commits over 4,079 Days - 1.98cph!

27 Days Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
27 Days Ago
Updating skinning for coconut armour legs
27 Days Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
27 Days Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
27 Days Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
27 Days Ago
Ensure end caps have the right normals
27 Days Ago
Merge from jungle_update
27 Days Ago
Merge from snakes
27 Days Ago
Replaced foliage shader in the arms viewmodel
27 Days Ago
Refactor
27 Days Ago
Added weapon holster offset component for the torso armor
27 Days Ago
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27 Days Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
27 Days Ago
More cleanup
27 Days Ago
Fix occasional reposition NRE
27 Days Ago
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27 Days Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
27 Days Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
27 Days Ago
Expose position setting methods just like the line renderer
27 Days Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
27 Days Ago
Updated arms armor icon
27 Days Ago
Linux build error fix
27 Days Ago
Try to fix build errors
27 Days Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
27 Days Ago
jungle_update -> Aux3
27 Days Ago
boomerang_condition_fix -> jungle_update
27 Days Ago
Ensure boomerang is losing condition
27 Days Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
27 Days Ago
jungle_update -> boomerang
27 Days Ago
Merge some VPC changes
27 Days Ago
WM prefab and UVsets
27 Days Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
28 Days Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
28 Days Ago
merge from main
28 Days Ago
Adding view model camera animation files for pistol set
28 Days Ago
Viewmodel camera animation set up for all pistols
28 Days Ago
Fix new animals sinking below tunnel entrance grate visually
28 Days Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
28 Days Ago
Updating wood armour gloves prefabs
28 Days Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
28 Days Ago
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28 Days Ago
Increase duration of inacpacitate dart vision debuff
28 Days Ago
Fixed viewmodel reference on prefab
28 Days Ago
merge from jungle_update
28 Days Ago
cherrypicking 119469
28 Days Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
28 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
28 Days Ago
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28 Days Ago
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28 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes