2,003 Commits over 3,439 Days - 0.02cph!
tweaked swmap court cameras to pan and push, tweaked angles, simplified animation timeline
tweaked swamp court fogging. added new court_intro_cam camera with correct scripts. Animated first intro cam swamp court shots, WIP, need to fix tweening
added Dylans new effects to swamp court scene, added new surface tension to scene
addded work files to deuce art
tweaked bottle anims and ribcage ropes. added water drip anims, added tin cans, tweaked lighting
added water ripples to swamp scene, tweaked anim play speed
added yesterday's changes to unity. (lanterns, bottle, water)
finished ribcage lanterns and added ropes for lanterns. added animated bottles, tweaked water plane
upgraded to new shaderforge
created additional swamp buildings for swamp scene
added lantern and set up lantern shader
tweaked court plant and court plane fringe to try to fix lighting issue
made swamp court much smaller and confined so the player always sees the outside environment. repositioned trees, plants and buildings to fit new size.
Positioned rib cage in centre and animated court to move inside of confined ribcage.
Tweaked environment so it doesn't clip camera during gameplay.
Added lights for ribcage lights (not modelled yet)
Still have problem with court and court fringe materials not lighting properly, need to investigate
fixed swamp court background trees to fully encircle the environment and fog properly. added proper ground fog. added ribcage to unity and set up materials. Added swamp court rotator animation and rotated environment during gameplay
created low poly swamp court rib cage, unwrapped and textured, starting on lanterns
created high poly swamp court rib cage, low poly and unwrapping low poly
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
added Dylan's 2DVFX folder to unity project
pro-optimised trees and roots, rebaked vertex lighting and re-exported.
populated swamp environment with new roots and trees, and now added swamp plants
removed old materials
created swamp_court_ground high and low meshes, baked out and textured. Added to swamp_court unity scene, added trees and roots and starting to populate scene
added new trees to unity scene, creating buildings in max
added trees and roots to unity swamp scene, set up wip materials
combined swamp trees and roots, added leaves and mushrooms, lit all variants
textured roots and tree trunks for swamp court
combined all roots unwraps, baked out lightmap
unwrapped all trees and roots
created high poly tree trunks and tree root models, creating low poly
tweaked alpha on swamp_court_plants_2.psd
added swamp plants to unity and set up materials
textured up swamp plants alpha and combined in to proper meshes
added swamp_plants_diffuse_1, creating alpha texture
created final two swamp plants low poly, baked lighting, created alpha parts of plants, applied base texture
modelled and unwrapped swamp plants
zbrush modelling swamp plants
added fish bones 1 and 2 with materials to unity scene, textured
created swamp_fish_bones 1 and 2, unwrapped and baked lighting
added torch animation controllers to swamp court to make lights flicker
textured and exported fish skull to swamp court env, set up material.
added howie's concpet to reference folder
created swamp fish bone head and started to unwrap
rebuilt raft materials, added new net ropes, fixed shadows on court surface, started on swamp trees
added net and net pillars to raft environment, added ropes and rebaked lightmap. tweaked diffuse, added court wear map and set it up
added fire torches to raft, fixed transparency issues with court fringe, rebuilt materials and added new court shader to fix shadows, tweaked court diffuse
added reeds and foliage to swamp court level, added foliage shader, fixed transparency issues on court.
textured court plane, added fire support struts to raft, tweaked lighting. set up court plane shader for swamp court, working on alpha
made new court plane, unwrapped and textured
finished texture on wooden raft, added lights to swamp scene, tweaked colours, added collision
continuing to texture swamp raft
continuing to texture raft and raft rope, tweaked lighting