125,327 Commits over 4,171 Days - 1.25cph!

8 Months Ago
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8 Months Ago
merge from primitive
8 Months Ago
autoturrets can now use all bow types, baseline balance
8 Months Ago
Prototype swimming, reduce head turn range
8 Months Ago
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8 Months Ago
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8 Months Ago
Translate constructable blocked by vehicle message
8 Months Ago
Ballista hits progress.
8 Months Ago
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8 Months Ago
merge from primitive
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
Fixed some compile warnings more warning fixes Fixed max player speed not being set in a certain case When holding your +wal slow walking key, and Player:setCanWalk being set to false Pull Request: Removing deprecated calls to AddControl Remove redundant arguments given to CPanel:NumSlider Fixed console warning when opening Options menu Warning about missing vgui/crosshair_bg
8 Months Ago
merge from Anisotropic_Horse_Materials
8 Months Ago
merge from primitive
8 Months Ago
Converted horse materials to standard anisotropic
8 Months Ago
merge from primitive
8 Months Ago
Merge from main
8 Months Ago
Tweaked ballista shooting point, easier to aim
8 Months Ago
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8 Months Ago
fixing ballista fire anims overshooting issue
8 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
8 Months Ago
ballista weapon anim updates, added ballista mount anims
8 Months Ago
Fixing skinning for ballista mount rig
8 Months Ago
Added defines for each indirect lighting flag
8 Months Ago
Fixed indirect lighting for materials that used the Only GI rendering path
8 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
8 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system
8 Months Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
8 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
8 Months Ago
Updated Textures LODs and guidemesh for static ballista
8 Months Ago
Setup crocodile fsm and animator
8 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
8 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
8 Months Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
8 Months Ago
Texture updates and LODs for Ballista Mounts
8 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
8 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
8 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
8 Months Ago
Bring over locomotion improvements from tiger branch
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Re-hook tiger fire reac
8 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
8 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
8 Months Ago
Static ballista protection and health
8 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
8 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
8 Months Ago
Added groundwatch to the static ballista
8 Months Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled