161,513 Commits over 4,597 Days - 1.46cph!

10 Months Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
10 Months Ago
merge from testrunner_window
10 Months Ago
Minor button tweaks
10 Months Ago
Compile fixes
10 Months Ago
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10 Months Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
10 Months Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
10 Months Ago
Adjusted safezone params to be max depth
10 Months Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
10 Months Ago
Compile fix
10 Months Ago
merge from main
10 Months Ago
Slightly delay BakeDragAngles on init
10 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
10 Months Ago
merge from main
10 Months Ago
merge from naval_update
10 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
10 Months Ago
merge from main
10 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
10 Months Ago
merge from main
10 Months Ago
frameless canvases - moved tape outwards to improve tiling
10 Months Ago
merge from artist_pack_dlc
10 Months Ago
Tweaked light-up frame sockets so they don't stick in wall too much
10 Months Ago
Merge from parent
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from small_engine_colliders_fix
10 Months Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
10 Months Ago
Paintable windows are destroyed when a player boat sinks
10 Months Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
10 Months Ago
Started work on setting up performance tests for shadow presets
10 Months Ago
meds box guide mesh and gib surface property on prefab
10 Months Ago
adaptor position on scrap, stone, ammo, explosive box
10 Months Ago
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10 Months Ago
Merge from artist_pack_dlc
10 Months Ago
Merge from main
10 Months Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
10 Months Ago
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10 Months Ago
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10 Months Ago
artist pack deployable sounds
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Merge from naval_update
10 Months Ago
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10 Months Ago
Merge from naval_missions
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Merge from parent
10 Months Ago
Merge from naval_update
10 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
10 Months Ago
Merge from naval_missions
10 Months Ago
Merge from main